Env particlelight: Difference between revisions

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* '''directional'''
* '''directional'''
: <boolean> If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
: {{boolean}} If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.


* '''PSName'''
* '''PSName'''

Revision as of 19:58, 11 July 2005

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Entity Description

Entity Name: env_screenoverlay

An entity that can display and control a set of screen overlays, to be displayed over the player's view. Useful for view effects like drunkenness, or teleporter afterimages, etc.

Keyvalues

  • Color
<color255> Color emitted by this light.
  • Intensity
<integer>
  • directional
<boolean> If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
  • PSName
<string> Set this to the name of the env_smokestack that you want this light to affect.

Inputs