Func wall toggle: Difference between revisions
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Bug:Using this entity with the Player Clip texture can cause the map to crash during compile[confirm] [todo tested in ?]
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SirYodaJedi (talk | contribs) m (Any brush entity can cast lightmap shadows in Source 2007 and newer using vrad_brush_cast_shadows) |
(Then it should state how to use vrad brush cast shadows, this isn't the default behavior one can expect in most of the games.) |
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Line 5: | Line 5: | ||
A [[brush entity]] that can be toggled on/off. When off, the brush will be non-solid and invisible. | A [[brush entity]] that can be toggled on/off. When off, the brush will be non-solid and invisible. | ||
By default, it does not cast [[lightmap]] shadows, unless {{code|vrad_brush_cast_shadows}} has been added to it (either to its class in the [[FGD]], or manually, by turning off [[SmartEdit]]). | |||
{{Note|{{l4d2}} clientside ragdolls pass through this entity while they correctly collide with func_brush}} | {{Note|{{l4d2}} clientside ragdolls pass through this entity while they correctly collide with func_brush}} | ||
{{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile{{confirm}}}} | {{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile{{confirm}}}} |
Revision as of 18:40, 10 July 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CFuncWallToggle defined in ![]() bmodels.cpp
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func_wall_toggle
is a brush entity available in all Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible.
By default, it does not cast lightmap shadows, unless vrad_brush_cast_shadows has been added to it (either to its class in the FGD, or manually, by turning off SmartEdit).

Flags
- Starts Invisible : [1]
Inputs
- Toggle
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

