Weapon physcannon: Difference between revisions

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==Entity Description==
==Entity Description==


<image here>
[[Image:hammerphyscannon.jpg]]


A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], the player spawns with a gravity gun by default.
A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], the player spawns with a gravity gun by default.

Revision as of 18:50, 11 July 2005

Template:Wrongtitle

Entity Description

Hammerphyscannon.jpg

A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, the player spawns with a gravity gun by default.

Entity Values

Keys

Flags

  • Start Constrained
Prevents the model from moving. Off by default.

Inputs

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.