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[[category:Glossary]]
[[category:Glossary]][[category:Material System]]


[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game.  Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.
[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game.  Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.

Revision as of 17:37, 11 July 2005


VMT, short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one VTF, which is a texture that can define colors, refraction, surface normals, etc.


See also

Creating Materials

Shader Types and Parameters