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[[category:Glossary]] | [[category:Glossary]][[category:Material System]] | ||
[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc. | [[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc. |