Compiling under VS2002: Difference between revisions
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To verify that you have successfully made these changes, open the <code>src/Game_sdk.sln</code> file in VS2002 and compile the solution. | To verify that you have successfully made these changes, open the <code>src/Game_sdk.sln</code> file in VS2002 and compile the solution. | ||
===Alternative | ==Code Changes== | ||
<pre>c_baseentity.h (99) | |||
#define DECLARE_INTERPOLATION | |||
#define DECLARE_INTERPOLATION() | |||
utlsymbol.h (149) | |||
friend class CUtlSymbolTable::CLess; // Needed to allow CLess to calculate pointer to symbol table | |||
friend class CLess; // Needed to allow CLess to calculate pointer to symbol table | |||
entity_client_tools.cpp (135) | |||
CClientTools::CClientTools() : m_Handles( 0, 0, HandleLessFunc ) | |||
CClientTools::CClientTools() : m_Handles( 0, 0, (CUtlRBTree< HToolEntry_t >::LessFunc_t)HandleLessFunc ) | |||
mempool.h (151) | |||
byte reserved[ BLOCK_SIZE - sizeof( FreeBlock_t *) ]; | |||
byte reserved[ abs(BLOCK_SIZE - sizeof( FreeBlock_t *)) ]; | |||
view_scene.cpp (2363) | |||
{PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,1,1,scale,scale} | |||
PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,1,1,scale,scale) | |||
view_scene.cpp (2365) | |||
{PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,scale,scale,1,1} | |||
PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,scale,scale,1,1) | |||
view_scene.cpp (2367) | |||
{PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,destscale,destscale,srcscale,srcscale} | |||
PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,destscale,destscale,srcscale,srcscale) | |||
view_scene.cpp (2368) | |||
#define PPP_END {PPP_ALWAYS,0,NULL,NULL,0,0,0,0,0} | |||
#define PPP_END PostProcessingPass(PPP_ALWAYS,0,NULL,NULL,0,0,0,0,0) | |||
view_scene.cpp (2369) | |||
#define PPP_PROCESS(srcmatname,dest_rt_name) {PPP_ALWAYS,0,srcmatname,dest_rt_name,0,1,1,1,1} | |||
#define PPP_PROCESS(srcmatname,dest_rt_name) PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,0,1,1,1,1) | |||
view_scene.cpp (2371) | |||
{PPP_IF_COND_VAR,cvarptr,srcmatname,dest_rt_name,0,1,1,1,1} | |||
PostProcessingPass(PPP_IF_COND_VAR,cvarptr,srcmatname,dest_rt_name,0,1,1,1,1) | |||
view_scene.cpp (2373) | |||
{PPP_IF_NOT_COND_VAR,cvarptr,srcmatname,dest_rt_name,0,1,1,1,1} | |||
PostProcessingPass(PPP_IF_NOT_COND_VAR,cvarptr,srcmatname,dest_rt_name,0,1,1,1,1) | |||
view_scene.cpp (2375) | |||
{PPP_IF_NOT_COND_VAR,cvarptr,srcmatname,dest_rt_name,src_tname,1,1,1,1} | |||
PostProcessingPass(PPP_IF_NOT_COND_VAR,cvarptr,srcmatname,dest_rt_name,src_tname,1,1,1,1) | |||
view_scene.cpp (2377) | |||
{PPP_IF_COND_VAR,cvarptr,srcmatname,dest_rt_name,src_txtrname,1,1,1,1} | |||
PostProcessingPass(PPP_IF_COND_VAR,cvarptr,srcmatname,dest_rt_name,src_txtrname,1,1,1,1) | |||
view_scene.cpp (2379) | |||
{PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,1,1,1,1} | |||
PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,1,1,1,1) | |||
hud_closecaption.h (32) | |||
m_RequestedBlocks( 0, 0, BlockInfo_t::Less ) | |||
m_RequestedBlocks( 0, 0, (CUtlRBTree< BlockInfo_t >::LessFunc_t)BlockInfo_t::Less ) | |||
view_beams.cpp (2123) | |||
beamInfo.m_nStartFrame = pbeam->m_fStartFrame; | |||
beamInfo.m_nStartFrame = pbeam->m_fStartFrame; | |||
utlrbtree.h (44) | |||
RBTree.SetLessFunc( DefLessFunc( RBTREE_T::KeyType_t ) ); | |||
RBTree.SetLessFunc( (RBTREE_T::LessFunc_t)DefLessFunc( RBTREE_T::KeyType_t ) ); | |||
proxyplayer.cpp (304) | |||
: m_Logos( 0, 0, LogoLessFunc ) | |||
: m_Logos( 0, 0, (CUtlRBTree< PlayerLogo >::LessFunc_t)LogoLessFunc ) | |||
hud_closecaption.cpp (831) | |||
m_CloseCaptionRepeats( 0, 0, CaptionTokenLessFunc ), | |||
m_CloseCaptionRepeats( 0, 0, (CUtlRBTree< CaptionRepeat, int >::LessFunc_t)CaptionTokenLessFunc ), | |||
hud_closecaption.cpp (835) | |||
, m_TokenNameLookup( 0, 0, TokenNameLessFunc ) | |||
, m_TokenNameLookup( 0, 0, (CUtlRBTree< TokenNameLookup, int >::LessFunc_t)TokenNameLessFunc ) | |||
physics_main_shared.cpp (1791) | |||
m_Thinkers( 0, 0, ThinkLessFunc ) | |||
m_Thinkers( 0, 0, (CUtlRBTree<ThinkSync>::LessFunc_t)ThinkLessFunc ) | |||
ClientShadowMgr.cpp (948) | |||
m_DirtyShadows( 0, 0, ShadowHandleCompareFunc ), | |||
m_DirtyShadows( 0, 0, (CUtlRBTree<ClientShadowHandle_t>::LessFunc_t)ShadowHandleCompareFunc ), | |||
cdll_client_int.cpp (316) | |||
CUtlRBTree<CBoneSetupEnt> g_BoneSetupEnts( BoneSetupCompare ); | |||
CUtlRBTree<CBoneSetupEnt> g_BoneSetupEnts( (CUtlRBTree<CBoneSetupEnt>::LessFunc_t)BoneSetupCompare ); | |||
c_entityparticletrail.cpp (152) | |||
pParticle->m_uchStartSize = m_Info.m_flStartSize; | |||
pParticle->m_uchStartSize = (unsigned char)m_Info.m_flStartSize; | |||
c_entityparticletrail.cpp (153) | |||
pParticle->m_uchEndSize = m_Info.m_flEndSize; | |||
pParticle->m_uchEndSize = (unsigned char)m_Info.m_flEndSize; | |||
c_baseflex.cpp (68) | |||
m_LocalToGlobal( 0, 0, FlexSettingLessFunc ) | |||
m_LocalToGlobal( 0, 0, (CUtlRBTree<FS_LocalToGlobal_t>::LessFunc_t)FlexSettingLessFunc ) | |||
choreochannel.cpp (211) | |||
CUtlRBTree< CChoreoEvent * > sortedGestures( 0, 0, ChoreEventStartTimeLessFunc ); | |||
CUtlRBTree< CChoreoEvent * > sortedGestures( 0, 0, (CUtlRBTree< CChoreoEvent * >::LessFunc_t)ChoreEventStartTimeLessFunc ); | |||
choreochannel.cpp (337) | |||
timeSortedEvents( 0, 0, ChoreEventStartTimeLessFunc ) | |||
timeSortedEvents( 0, 0, (CUtlRBTree< CChoreoEvent * >::LessFunc_t)ChoreEventStartTimeLessFunc ) | |||
choreochannel.cpp (343) | |||
timeSortedEvents( 0, 0, ChoreEventStartTimeLessFunc ) | |||
timeSortedEvents( 0, 0, (CUtlRBTree< CChoreoEvent * >::LessFunc_t)ChoreEventStartTimeLessFunc ) | |||
choreoscene.cpp (2644) | |||
CUtlRBTree< ActiveList, int > pending(0,0,EventLess); | |||
CUtlRBTree< ActiveList, int > pending(0,0,(CUtlRBTree< ActiveList, int >::LessFunc_t)EventLess); | |||
hltvdirector.cpp (102) | |||
m_EventHistory.SetLessFunc( GameEventLessFunc ); | |||
m_EventHistory.SetLessFunc( (CUtlRBTree<CGameEvent>::LessFunc_t)GameEventLessFunc ); | |||
props.cpp (3134) | |||
m_modelList.SetLessFunc( BreakLessFunc ); | |||
m_modelList.SetLessFunc( (CUtlRBTree<breakable_precache_t>::LessFunc_t)BreakLessFunc ); | |||
SoundEmitterSystem.cpp (70) | |||
static CUtlRBTree< TokenNameLookup, int > g_CloseCaptionCRCToTokenLookup( 0, 0, TokenCRCLessFunc ); | |||
static CUtlRBTree< TokenNameLookup, int > g_CloseCaptionCRCToTokenLookup( 0, 0, (CUtlRBTree< TokenNameLookup, int >::LessFunc_t)TokenCRCLessFunc ); | |||
SceneEntity.cpp (2333) | |||
CUtlRBTree< SpeakEventSound_t > soundnames( 0, 0, SpeakEventSoundLessFunc ); | |||
CUtlRBTree< SpeakEventSound_t > soundnames( 0, 0, (CUtlRBTree< SpeakEventSound_t >::LessFunc_t)SpeakEventSoundLessFunc ); | |||
UtlCachedFileData.h (60) | |||
: m_Elements( 0, 0, FileNameHandleLessFunc ), | |||
: m_Elements( 0, 0, (CUtlRBTree< ElementType_t >::LessFunc_t)FileNameHandleLessFunc ), | |||
AI_Criteria.cpp (20) | |||
AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, CritEntry_t::LessFunc ) | |||
AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, (CUtlRBTree<CritEntry_t>::LessFunc_t)CritEntry_t::LessFunc ) | |||
AI_Criteria.cpp (28) | |||
AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, CritEntry_t::LessFunc ) | |||
AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, (CUtlRBTree<CritEntry_t>::LessFunc_t)CritEntry_t::LessFunc ) | |||
BaseFlex.cpp (97) | |||
m_LocalToGlobal( 0, 0, FlexSettingLessFunc ) | |||
m_LocalToGlobal( 0, 0, (CUtlRBTree<FS_LocalToGlobal_t>::LessFunc_t)FlexSettingLessFunc ) | |||
player.cpp (1006) | |||
flArmor = m_ArmorValue; | |||
flArmor = (float)m_ArmorValue; | |||
player.cpp (1009) | |||
m_DmgSave = m_ArmorValue; | |||
m_DmgSave = (float)m_ArmorValue; | |||
BaseEntity.cpp (886) | |||
iAttachment = m_iParentAttachment; | |||
iAttachment = (int)m_iParentAttachment; | |||
stringpool.cpp (30) | |||
: m_Strings( 32, 256, StrLess ) | |||
: m_Strings( 32, 256, (CStrSet::LessFunc_t)StrLess )</pre> | |||
===New Code=== | |||
<pre>view_scene.cpp (2347) + | |||
PostProcessingPass(PostProcessingCondition a,ConVar const *b, char const *c, char const *d, char const *e, int f, int g, int h, int i ) | |||
{ | |||
ppp_test = a; | |||
cvar_to_test = b; | |||
material_name = c; | |||
dest_rendering_target = d; | |||
src_rendering_target = e; | |||
xdest_scale = f; | |||
ydest_scale = g; | |||
xsrc_scale = h; | |||
ysrc_scale = i; | |||
}</pre> | |||
==Alternative== | |||
A program on Code Source entitled [http://www.codeproject.com/macro/vsconvert.asp "Visual Studio Converter 2.0"] will also do the trick to convert from 2003 to 2002 VS file format. | A program on Code Source entitled [http://www.codeproject.com/macro/vsconvert.asp "Visual Studio Converter 2.0"] will also do the trick to convert from 2003 to 2002 VS file format. |
Revision as of 16:16, 8 August 2006
The Visual Studio project files provided in the Source SDK are VS2003 project files. This page details the changes to these files necessary to allow them to be opened and compiled in Visual Studio 2002.
Open the following files in a text editor and make these three changes:
- For the solution file
src/Game_sdk.sln
change the first line from:
Microsoft Visual Studio Solution File, Format Version 8.00
- to:
Microsoft Visual Studio Solution File, Format Version 7.00
- For the C++ project file
src/cl_dll/client_sdk.vcproj
change the version on line 4 from:
Version="7.10"
- to:
Version="7.00"
- For the C++ project file
src/dlls/hl_sdk.vcproj
change the version on line 4 from:
Version="7.10"
- to:
Version="7.00"
To verify that you have successfully made these changes, open the src/Game_sdk.sln
file in VS2002 and compile the solution.
Code Changes
c_baseentity.h (99) #define DECLARE_INTERPOLATION #define DECLARE_INTERPOLATION() utlsymbol.h (149) friend class CUtlSymbolTable::CLess; // Needed to allow CLess to calculate pointer to symbol table friend class CLess; // Needed to allow CLess to calculate pointer to symbol table entity_client_tools.cpp (135) CClientTools::CClientTools() : m_Handles( 0, 0, HandleLessFunc ) CClientTools::CClientTools() : m_Handles( 0, 0, (CUtlRBTree< HToolEntry_t >::LessFunc_t)HandleLessFunc ) mempool.h (151) byte reserved[ BLOCK_SIZE - sizeof( FreeBlock_t *) ]; byte reserved[ abs(BLOCK_SIZE - sizeof( FreeBlock_t *)) ]; view_scene.cpp (2363) {PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,1,1,scale,scale} PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,1,1,scale,scale) view_scene.cpp (2365) {PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,scale,scale,1,1} PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,scale,scale,1,1) view_scene.cpp (2367) {PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,destscale,destscale,srcscale,srcscale} PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,destscale,destscale,srcscale,srcscale) view_scene.cpp (2368) #define PPP_END {PPP_ALWAYS,0,NULL,NULL,0,0,0,0,0} #define PPP_END PostProcessingPass(PPP_ALWAYS,0,NULL,NULL,0,0,0,0,0) view_scene.cpp (2369) #define PPP_PROCESS(srcmatname,dest_rt_name) {PPP_ALWAYS,0,srcmatname,dest_rt_name,0,1,1,1,1} #define PPP_PROCESS(srcmatname,dest_rt_name) PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,0,1,1,1,1) view_scene.cpp (2371) {PPP_IF_COND_VAR,cvarptr,srcmatname,dest_rt_name,0,1,1,1,1} PostProcessingPass(PPP_IF_COND_VAR,cvarptr,srcmatname,dest_rt_name,0,1,1,1,1) view_scene.cpp (2373) {PPP_IF_NOT_COND_VAR,cvarptr,srcmatname,dest_rt_name,0,1,1,1,1} PostProcessingPass(PPP_IF_NOT_COND_VAR,cvarptr,srcmatname,dest_rt_name,0,1,1,1,1) view_scene.cpp (2375) {PPP_IF_NOT_COND_VAR,cvarptr,srcmatname,dest_rt_name,src_tname,1,1,1,1} PostProcessingPass(PPP_IF_NOT_COND_VAR,cvarptr,srcmatname,dest_rt_name,src_tname,1,1,1,1) view_scene.cpp (2377) {PPP_IF_COND_VAR,cvarptr,srcmatname,dest_rt_name,src_txtrname,1,1,1,1} PostProcessingPass(PPP_IF_COND_VAR,cvarptr,srcmatname,dest_rt_name,src_txtrname,1,1,1,1) view_scene.cpp (2379) {PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,1,1,1,1} PostProcessingPass(PPP_ALWAYS,0,srcmatname,dest_rt_name,src_tname,1,1,1,1) hud_closecaption.h (32) m_RequestedBlocks( 0, 0, BlockInfo_t::Less ) m_RequestedBlocks( 0, 0, (CUtlRBTree< BlockInfo_t >::LessFunc_t)BlockInfo_t::Less ) view_beams.cpp (2123) beamInfo.m_nStartFrame = pbeam->m_fStartFrame; beamInfo.m_nStartFrame = pbeam->m_fStartFrame; utlrbtree.h (44) RBTree.SetLessFunc( DefLessFunc( RBTREE_T::KeyType_t ) ); RBTree.SetLessFunc( (RBTREE_T::LessFunc_t)DefLessFunc( RBTREE_T::KeyType_t ) ); proxyplayer.cpp (304) : m_Logos( 0, 0, LogoLessFunc ) : m_Logos( 0, 0, (CUtlRBTree< PlayerLogo >::LessFunc_t)LogoLessFunc ) hud_closecaption.cpp (831) m_CloseCaptionRepeats( 0, 0, CaptionTokenLessFunc ), m_CloseCaptionRepeats( 0, 0, (CUtlRBTree< CaptionRepeat, int >::LessFunc_t)CaptionTokenLessFunc ), hud_closecaption.cpp (835) , m_TokenNameLookup( 0, 0, TokenNameLessFunc ) , m_TokenNameLookup( 0, 0, (CUtlRBTree< TokenNameLookup, int >::LessFunc_t)TokenNameLessFunc ) physics_main_shared.cpp (1791) m_Thinkers( 0, 0, ThinkLessFunc ) m_Thinkers( 0, 0, (CUtlRBTree<ThinkSync>::LessFunc_t)ThinkLessFunc ) ClientShadowMgr.cpp (948) m_DirtyShadows( 0, 0, ShadowHandleCompareFunc ), m_DirtyShadows( 0, 0, (CUtlRBTree<ClientShadowHandle_t>::LessFunc_t)ShadowHandleCompareFunc ), cdll_client_int.cpp (316) CUtlRBTree<CBoneSetupEnt> g_BoneSetupEnts( BoneSetupCompare ); CUtlRBTree<CBoneSetupEnt> g_BoneSetupEnts( (CUtlRBTree<CBoneSetupEnt>::LessFunc_t)BoneSetupCompare ); c_entityparticletrail.cpp (152) pParticle->m_uchStartSize = m_Info.m_flStartSize; pParticle->m_uchStartSize = (unsigned char)m_Info.m_flStartSize; c_entityparticletrail.cpp (153) pParticle->m_uchEndSize = m_Info.m_flEndSize; pParticle->m_uchEndSize = (unsigned char)m_Info.m_flEndSize; c_baseflex.cpp (68) m_LocalToGlobal( 0, 0, FlexSettingLessFunc ) m_LocalToGlobal( 0, 0, (CUtlRBTree<FS_LocalToGlobal_t>::LessFunc_t)FlexSettingLessFunc ) choreochannel.cpp (211) CUtlRBTree< CChoreoEvent * > sortedGestures( 0, 0, ChoreEventStartTimeLessFunc ); CUtlRBTree< CChoreoEvent * > sortedGestures( 0, 0, (CUtlRBTree< CChoreoEvent * >::LessFunc_t)ChoreEventStartTimeLessFunc ); choreochannel.cpp (337) timeSortedEvents( 0, 0, ChoreEventStartTimeLessFunc ) timeSortedEvents( 0, 0, (CUtlRBTree< CChoreoEvent * >::LessFunc_t)ChoreEventStartTimeLessFunc ) choreochannel.cpp (343) timeSortedEvents( 0, 0, ChoreEventStartTimeLessFunc ) timeSortedEvents( 0, 0, (CUtlRBTree< CChoreoEvent * >::LessFunc_t)ChoreEventStartTimeLessFunc ) choreoscene.cpp (2644) CUtlRBTree< ActiveList, int > pending(0,0,EventLess); CUtlRBTree< ActiveList, int > pending(0,0,(CUtlRBTree< ActiveList, int >::LessFunc_t)EventLess); hltvdirector.cpp (102) m_EventHistory.SetLessFunc( GameEventLessFunc ); m_EventHistory.SetLessFunc( (CUtlRBTree<CGameEvent>::LessFunc_t)GameEventLessFunc ); props.cpp (3134) m_modelList.SetLessFunc( BreakLessFunc ); m_modelList.SetLessFunc( (CUtlRBTree<breakable_precache_t>::LessFunc_t)BreakLessFunc ); SoundEmitterSystem.cpp (70) static CUtlRBTree< TokenNameLookup, int > g_CloseCaptionCRCToTokenLookup( 0, 0, TokenCRCLessFunc ); static CUtlRBTree< TokenNameLookup, int > g_CloseCaptionCRCToTokenLookup( 0, 0, (CUtlRBTree< TokenNameLookup, int >::LessFunc_t)TokenCRCLessFunc ); SceneEntity.cpp (2333) CUtlRBTree< SpeakEventSound_t > soundnames( 0, 0, SpeakEventSoundLessFunc ); CUtlRBTree< SpeakEventSound_t > soundnames( 0, 0, (CUtlRBTree< SpeakEventSound_t >::LessFunc_t)SpeakEventSoundLessFunc ); UtlCachedFileData.h (60) : m_Elements( 0, 0, FileNameHandleLessFunc ), : m_Elements( 0, 0, (CUtlRBTree< ElementType_t >::LessFunc_t)FileNameHandleLessFunc ), AI_Criteria.cpp (20) AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, CritEntry_t::LessFunc ) AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, (CUtlRBTree<CritEntry_t>::LessFunc_t)CritEntry_t::LessFunc ) AI_Criteria.cpp (28) AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, CritEntry_t::LessFunc ) AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, (CUtlRBTree<CritEntry_t>::LessFunc_t)CritEntry_t::LessFunc ) BaseFlex.cpp (97) m_LocalToGlobal( 0, 0, FlexSettingLessFunc ) m_LocalToGlobal( 0, 0, (CUtlRBTree<FS_LocalToGlobal_t>::LessFunc_t)FlexSettingLessFunc ) player.cpp (1006) flArmor = m_ArmorValue; flArmor = (float)m_ArmorValue; player.cpp (1009) m_DmgSave = m_ArmorValue; m_DmgSave = (float)m_ArmorValue; BaseEntity.cpp (886) iAttachment = m_iParentAttachment; iAttachment = (int)m_iParentAttachment; stringpool.cpp (30) : m_Strings( 32, 256, StrLess ) : m_Strings( 32, 256, (CStrSet::LessFunc_t)StrLess )
New Code
view_scene.cpp (2347) + PostProcessingPass(PostProcessingCondition a,ConVar const *b, char const *c, char const *d, char const *e, int f, int g, int h, int i ) { ppp_test = a; cvar_to_test = b; material_name = c; dest_rendering_target = d; src_rendering_target = e; xdest_scale = f; ydest_scale = g; xsrc_scale = h; ysrc_scale = i; }
Alternative
A program on Code Source entitled "Visual Studio Converter 2.0" will also do the trick to convert from 2003 to 2002 VS file format.