Weapon crossbow: Difference between revisions
		
		
		
		
		
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| m (Technical limitations) |  (format / cleanup) | ||
| Line 1: | Line 1: | ||
| {{wrongtitle|title=weapon_crossbow}} | {{wrongtitle|title=weapon_crossbow}} | ||
| ==Entity Description== | |||
| [[Image:hammercrossbow.jpg]] | [[Image:hammercrossbow.jpg]] | ||
| The weapon_crossbow entity can be used to place a crossbow in a map | The weapon_crossbow entity can be used to place a crossbow in a map. When picked up, the player is given 5 bolts and the crossbow if they do not already possess one. Additional bolts (up to 11 in total) can be picked up. A roll of crossbow bolts can be placed in a map with the [[item_ammo_crossbow]] entity. The crossbow also follows all physics rules as if it were a [[prop_physics]]. | ||
| == | ==Entity Values== | ||
| ===Keyvalues=== | |||
| *{{kv targetname}} | |||
| *{{kv_angles}} | |||
| ===Flags=== | |||
| [[ | *'''Start Constrained''' | ||
| :Prevents the model from moving. Off by default. | |||
| ===Inputs=== | |||
| * {{i targetname}} | |||
| ===Outputs=== | |||
| * {{o targetname}} | |||
| * {{o_weapon}} | |||
| [[Category:Entities]] | |||
Revision as of 12:47, 11 July 2005
Entity Description
The weapon_crossbow entity can be used to place a crossbow in a map. When picked up, the player is given 5 bolts and the crossbow if they do not already possess one. Additional bolts (up to 11 in total) can be picked up. A roll of crossbow bolts can be placed in a map with the item_ammo_crossbow entity. The crossbow also follows all physics rules as if it were a prop_physics.
Entity Values
Keyvalues
Flags
- Start Constrained
- Prevents the model from moving. Off by default.
Inputs
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
 !caller = this entity
 Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
 !caller = this entity
 Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
 !caller = this entity
 Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
