Weapon physcannon: Difference between revisions

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m (ep1 add)
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:Prevents the model from moving. Off by default.
:Prevents the model from moving. Off by default.


* 2 : Start without grab functionality
* 2 : Start without grab functionality. {{ep1 add|Obsolete}}


* {{ep1 add|2 : Deny player pickup (reserve for NPC)}}
* {{ep1 add|2 : Deny player pickup (reserve for NPC)}}
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* '''EnableGrab'''
* '''EnableGrab'''
: Enable the grab functionality
: Enable the grab functionality. {{ep1 add|Obsolete}}


==Outputs==
==Outputs==

Revision as of 12:05, 6 August 2006

Template:Wrongtitle

Entity Description

Zero-Point Energy Gun
(Gravity Gun)

A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a prop_physics.

In Half-Life 2: Deathmatch, the player spawns with a gravity gun by default.

Keyvalues

Flags

  • 1 : Start Constrained
Prevents the model from moving. Off by default.

Inputs

  • EnableGrab
Enable the grab functionality. Template:Ep1 add

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon.