Template:BasicWeapon: Difference between revisions
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m (→Outputs: {{activator}}) |
m (ep1 add) |
||
Line 2: | Line 2: | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv angles}} | * {{kv angles}} | ||
* {{kv newfade}} | |||
==Flags== | ==Flags== | ||
* 1 : Start Constrained | * 1 : Start Constrained | ||
: Prevents the model from moving. | : Prevents the model from moving. | ||
* {{ep1 add|2 : Deny player pickup (reserve for NPC)}} | |||
* {{ep1 add|4 : Not puntable by Gravity Gun}} | |||
==Inputs== | ==Inputs== |
Revision as of 12:02, 6 August 2006
Keyvalues
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)