Template:I PlayerCompanion: Difference between revisions

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m (ep1 add)
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{{i basenpc}}
{{i basenpc}}
* '''OutsideTransition'''
* '''{{ep1 add|OutsideTransition}}'''
: Use this input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type.
: Use this input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type.
* '''EnableAlwaysTransition'''
* '''{{ep1 add|EnableAlwaysTransition}}'''
: Enable the 'always transition' behavior
: Enable the 'always transition' behavior
* '''DisableAlwaysTransition'''
* '''{{ep1 add|DisableAlwaysTransition}}'''
: Disable the 'always transition' behavior
: Disable the 'always transition' behavior
* '''MakeGameEndAlly'''
* '''{{ep1 add|MakeGameEndAlly}}'''
: Make this NPC a game end ally.
: Make this NPC a game end ally.
* '''MakeRegularAlly'''
* '''{{ep1 add|MakeRegularAlly}}'''
: Make this NPC a regular ally.
: Make this NPC a regular ally.
* '''EnableWeaponPickup'''
* '''{{ep1 add|EnableWeaponPickup}}'''
: Enable Weapon Pickup
: Enable Weapon Pickup
* '''DisableWeaponPickup'''
* '''{{ep1 add|DisableWeaponPickup}}'''
: Disable Weapon Pickup
: Disable Weapon Pickup
* '''GiveWeapon <classname>'''
* '''{{ep1 add|GiveWeapon <classname>}}'''
: Gives the NPC a weapon of the specified entity name.
: Gives the NPC a weapon of the specified entity name.

Revision as of 21:05, 5 August 2006

Template:I basenpc

Use this input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type.
Enable the 'always transition' behavior
Disable the 'always transition' behavior
Make this NPC a game end ally.
Make this NPC a regular ally.
Enable Weapon Pickup
Disable Weapon Pickup
Gives the NPC a weapon of the specified entity name.