Template:I BasePropPhysics: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (ep1 add)
Line 18: Line 18:
* '''DisableDamageForces'''
* '''DisableDamageForces'''
: Damaging the entity does *not* apply physics forces to it.
: Damaging the entity does *not* apply physics forces to it.
* '''{{ep1 add|EnablePuntSound}}'''
: Allow this prop to play its own sound when punted
* '''{{ep1 add|DisablePuntSound}}'''
: Prevent this prop from playing its own sound when punted

Revision as of 16:13, 5 August 2006

Template:I targetname

  • Studiomodel:
Skin <integer>
Changes the model's skin to the specified number.
SetBodyGroup <integer>
Set the model's body group.
AlternativeSorting <boolean>
Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.
SetModelScale <string> (in all games since Alien Swarm) (also in Source 2013)
Sets the model scale. Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over. If there is no second value, the model will scale instantly.
Warning.pngWarning:Negative or extremely high values can cause crashes!

Shadow:

DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.

Reflection:

DisableDrawInFastReflection  (in all games since Portal 2)
Turns off rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
EnableDrawInFastReflection  (in all games since Portal 2)
Turn on rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
ToggleDraw:
DisableDraw  (in all games since Portal 2)
Add the EF_NODRAW flag to this entity. Some entities manage this on their own so be aware you can override that value.
EnableDraw  (in all games since Portal 2)
Remove the EF_NODRAW flag from this entity. Some entities manage this on their own so be aware you can override that value.
  • Wake
Wake up this physics object, if it is sleeping.
  • Sleep
Put this physics object to sleep. It will wake if given the Wake input, or if force is applied to it. Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this.
  • EnableMotion
Enable physics motion/collision response.
  • DisableMotion
Disable physics motion/collision response.
  • DisableFloating
Disable fluid/floating simulation to reduce cost.
  • physdamagescale <float>
Set the Physics Impact Damage Scale for this character.
Note.pngNote:0 means this feature is disabled for backwards compatibility.
  • EnableDamageForces
Damaging the entity applies physics forces to it.
  • DisableDamageForces
Damaging the entity does *not* apply physics forces to it.
Allow this prop to play its own sound when punted
Prevent this prop from playing its own sound when punted