Game weapon manager: Difference between revisions
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Note:This code is designed to not remove weapons that are hand-placed by level designers. It should only clean up weapons dropped by dead NPCs, which is useful in situations where enemies are spawned in for a sustained period of time.
Warning:This entity is designed using UTIL_GetLocalPlayer, which returns NULL in any type of multiplayer game.
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m (ep1 add) |
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*'''maxpieces''' | *'''maxpieces''' | ||
:<integer> The maximum amount of the specified weapon type allowed in the world. | :<integer> The maximum amount of the specified weapon type allowed in the world. | ||
*'''{{ep1 add|ammomod}}''' | |||
: <float> Modifier for amount of ammo dropped by a weapon. | |||
==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
* '''{{ep1 add|SetAmmoModifier}}''' | |||
: <float> Adjust the ammo modifier. | |||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 15:36, 5 August 2006
Entity Description
An entity used to limit the number of a particular weapon type in the world. Useful in places where NPCs are spawning rapidly, dying, and dropping weapons.
This entity conducts a count of all the weapons in the world of my type and see if we have a surplus. If there is a surplus, try to find suitable candidates for removal. Right now we just remove the first weapons we find that are behind the player, or are out of the player's PVS.


Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- weaponname
- <string> Classname of the weapon type to limit.
- maxpieces
- <integer> The maximum amount of the specified weapon type allowed in the world.
- <float> Modifier for amount of ammo dropped by a weapon.
Inputs
- <float> Adjust the ammo modifier.