Monster hevsuit dead (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
SirYodaJedi (talk | contribs) m ((blasted autocorrect)) |
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| <code>4</code> || On Table | | <code>4</code> || On Table | ||
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[[Category:Half-Life]][[Category:Half-Life 1 NPCs|H]] | [[Category:Half-Life]][[Category:Half-Life 1 NPCs|H]] |
Revision as of 10:16, 4 July 2024
monster_hevsuit_dead
is a point entity available in all GoldSrc games.
Entity description
A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Keyvalues
- Pose ([todo internal name (i)]) <choices>
- How the body is positioned.
Value Description 1
On back 2
Seated 3
On Stomach 4
On Table
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.