User:Nescius/sandbox/test/awd/1/2/3/4/5: Difference between revisions

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{{lang|Category:List of Shader Parameters}}
This category lists top-level parameters available in the "Generic" shaders.


* Parameters for specialised shaders are documented in the shaders' articles themselves. See [[:Category:List of Shaders]].
* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.


'''The list is far from complete.''' Please see [[category_talk:List of Shader Parameters|the category talk page]] for a list of suspects; any insights would be warmly welcomed!


{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}


aw
== Basics ==
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*<code>[[$detail/fr|$detail]]</code>
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== Transparency ==
*<code>[[$translucent/fr|$translucent]]</code>
*<code>[[$alpha/fr|$alpha]]</code>
*<code>[[$nocull:fr|$nocull]]</code>


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


[[               fawawfawf                _  _  ____________________________      waf______wa    _  _  _  _  _  _    waf/gg          ]]
== Lighting ==
*<code>[[$bumpmap/fr|$bumpmap]]</code>
*<code>[[$selfillum/fr|$selfillum]]</code>


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{{category cell|background-color=white|border-color=white}}
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== Reflection ==
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*<code>[[$envmap:fr|$envmap]]</code>
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*<code>[[$envmapmask/fr|$envmapmask]]</code>
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{{category end}}
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__NOTOC__
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[[Category:French]]
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Revision as of 08:10, 4 July 2024

English (en)

This category lists top-level parameters available in the "Generic" shaders.

  • Parameters for specialised shaders are documented in the shaders' articles themselves. See Category:List of Shaders.
  • Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.

The list is far from complete. Please see the category talk page for a list of suspects; any insights would be warmly welcomed!

Basics

Transparency

Lighting


Reflection