Tf projectile spellspawnhorde: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-added class hierarchy, cleanup)
m (Classifying as model entity)
Line 1: Line 1:
{{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}}
{{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{this is a|model entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}

Revision as of 04:35, 19 May 2025

C++ Class hierarchy
CTFProjectile_SpellSpawnHorde
CTFProjectile_SpellBats
CTFProjectile_Jar
CTFGrenadePipebombProjectile
CTFWeaponBaseGrenadeProj
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ tf_weapon_spellbook.cpp

tf_projectile_spellspawnhorde is a model entity available in Team Fortress 2 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

Icon-Bug.pngBug:If this entity joins a team through TeamNum, it will not delete itself for that team.  [todo tested in ?]