Template:O BasePropPhysics: Difference between revisions

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{{lang|{{FULLPAGENAME}}}}
{{note|Page left for viewable history, content moved to [[prop_physics]]}}
<onlyinclude><includeonly>{{minititle|BasePropPhysics}}
{{IO|OnMotionEnabled|Fired when motion has been enabled on the prop, either via the '''Health Level to Override Motion''' keyvalue or from the <code>EnableMotion</code> input.}}
{{IO|OnAwakened|Fired when the prop has woken (force has been applied to it while it was asleep, or the <code>Wake</code> input has been called).}}
{{IO|OnOutOfWorld|Fired whenever the object is detected to be outside the world. Specifically, it checks if the object is outside of the world's [[bounding box]] or if the object is traveling at over 2000 units per second in any cardinal direction.}}
{{IO|OnPlayerUse|Fired when the player has {{ent|+use}}d the prop.
{{note|This output (but not any of the other pickup-related ones) will fire only if the ''Generate output on +USE'' spawnflag is set.}}}}
{{IO|OnPhysGunDrop|Fired when the player has dropped the prop (from either <code>+use</code> or the gravity gun). {{ent|!activator}} is the player.}}
{{IO|OnPlayerPickup|Fired when the player has picked the prop up with <code>+use</code> or the gravity gun (in ''Half-Life 2'').}}
{{O BreakableProp}}<!--
-->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!--
-->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}}<!--
--></includeonly></onlyinclude>
{{doc}}

Latest revision as of 07:55, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics