Template:Basicdodsweapon: Difference between revisions

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==Key Values==
==Key Values==
{{KV Targetname}}
{{KV|ammo|intn=ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. <b>{{Not in FGD}}</b>}}
{{KV|ammo|intn=ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. <b>{{Not in FGD}}</b>}}
{{KV Targetname|basehl2=1}}
{{KV Angles}}
{{KV Angles}}


==Flags==
==Flags==
{{Fl|1|Start Constrained|Prevents the model from moving.}}
{{Fl|1|Start Constrained|Prevents the model from moving.}}
==Inputs==
{{I Targetname}}


==Outputs==
==Outputs==
{{O Weapon}}
{{O Weapon}}

Revision as of 02:32, 26 September 2024

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

ammo (ammo) <integer>
Amount of reserve ammo to be added. Fallback value is 0. !FGD
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.