Template:Basicdodsweapon: Difference between revisions
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==Key Values== | ==Key Values== | ||
{{KV Targetname}} | |||
{{KV|ammo|intn=ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. <b>{{Not in FGD}}</b>}} | {{KV|ammo|intn=ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. <b>{{Not in FGD}}</b>}} | ||
{{KV Angles}} | {{KV Angles}} | ||
==Flags== | ==Flags== | ||
{{Fl|1|Start Constrained|Prevents the model from moving.}} | {{Fl|1|Start Constrained|Prevents the model from moving.}} | ||
==Outputs== | ==Outputs== | ||
{{O Weapon}} | {{O Weapon}} |
Revision as of 02:32, 26 September 2024
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.