This article's documentation is for anything that uses the Source engine. Click here for more information.

Window pane: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Does not need a gif. Does NOT need THAT gif.)
m (Classifying as model entity)
 
Line 1: Line 1:
{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|CWindowPane|file1=func_breakablesurf.cpp}}
{{CD|CWindowPane|file1=func_breakablesurf.cpp}}
{{this is a|point entity|name=window_pane}} It is a shard that falls out of a [[func_breakable_surf]].
{{this is a|model entity|name=window_pane}} It is a shard that falls out of a [[func_breakable_surf]].


__NOTOC__
__NOTOC__
[[File:Window_Pane.jpg|thumb|Half-Life 2 window pane example.]]
[[File:Window_Pane.jpg|thumb|Half-Life 2 window pane example.]]

Latest revision as of 04:37, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CWindowPane
CBaseAnimating
CBaseEntity
C++ func_breakablesurf.cpp

window_pane is a model entity available in all Source Source games. It is a shard that falls out of a func_breakable_surf.


Half-Life 2 window pane example.