Env shake: Difference between revisions
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==Flags== | ==Flags== | ||
*1 : | *1 : Shake everywhere | ||
*4 : In Air | *4 : In Air | ||
*8 : Physics | : Shakes objects even if they are not onground | ||
*16 : Ropes | *8 : Physics | ||
: Shakes physics | |||
*16 : Ropes | |||
: Shakes ropes | |||
*32 : No view | |||
: Don't shake view | |||
==Inputs== | ==Inputs== | ||
Revision as of 22:07, 4 August 2006
Entity Description
An entity to control screen shake on players.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- amplitude
- <float> The amount of noise in the screen shake. Should be a range between 0 and 16.
- radius
- <float> The radius around this entity in which to affect players.
- duration
- <float> The length of time in which to shake the player's screens.
- frequency
- <float> The frequency used to apply the screen shake. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
Flags
- 1 : Shake everywhere
- 4 : In Air
- Shakes objects even if they are not onground
- 8 : Physics
- Shakes physics
- 16 : Ropes
- Shakes ropes
- 32 : No view
- Don't shake view
Inputs
- Template:I targetname
- Template:I parentname
- Amplitude <string>
- Set the amplitude (0-16)
- Frequency <string>
- Set the frequence. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
- StartShake
- Start the shake.
- StopShake
- Stop the shake.
