Npc stalker: Difference between revisions

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[[Image:Stalker.jpg|frame|right|Stalker]]
[[Image:Stalker.jpg|frame|right|Stalker]]


'''BEWARE:''' The default stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map (code fixed in Episode One).
{{warning|The [[Half-Life 2]] stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map (code fixed in Episode One).}}


{{npcnote}}
{{npcnote}}
==Dedicated Console Variables==
==Dedicated Console Variables==
* '''sk_stalker_health'''
* '''sk_stalker_health'''

Revision as of 16:45, 4 August 2006

Template:Wrongtitle

Entity Description

Stalker
Warning.pngWarning:The Half-Life 2 stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map (code fixed in Episode One).
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_stalker_health
<integer> A stalker's spawn health
  • sk_stalker_melee_dmg
<integer> Melee damage

Keyvalues

  • BeamPower
<choices>
  • 0 : Low
  • 1 : Medium
  • 2 : High

Flags

Inputs

Outputs