Template:Archived Page History/Env entity maker/en: Difference between revisions
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(Update to use the descriptions provided in CS2's fgd file, as it was reworded to be easier to understand) |
(-removed duplicate info, see also) |
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{{langsp}}<!-- Add the categories to the main page, not here --> | {{langsp}}<!-- Add the categories to the main page, not here --> | ||
{{CD|CEnvEntityMaker|file1=env_entity_maker.cpp}} | {{CD|CEnvEntityMaker|file1=env_entity_maker.cpp}} | ||
It spawns a specified {{ | It spawns a specified {{ent|point_template}} entity at the <code>env_entity_maker</code>'s [[origin]]. It can be set to spawn automatically or through inputs. | ||
== Flags == | == Flags == | ||
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{{IO|OnEntitySpawned|Fired when an instance of the entity template has been spawned.}} | {{IO|OnEntitySpawned|Fired when an instance of the entity template has been spawned.}} | ||
{{IO|OnEntityFailedSpawn|Fired when a <code>ForceSpawn</code> input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.}} | {{IO|OnEntityFailedSpawn|Fired when a <code>ForceSpawn</code> input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.}} | ||
== See Also == | |||
* {{ent|point_template}} |
Revision as of 09:27, 19 June 2024
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CEnvEntityMaker |
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It spawns a specified point_template entity at the env_entity_maker
's origin. It can be set to spawn automatically or through inputs.
Flags
- Enable AutoSpawn Spawn template whenever there's enough room to fit it, and the player is not looking. : [1]
- AutoSpawn
- Wait for entity to be destroyed. : [2]
- AutoSpawn
- Spawn even if the player is looking. : [4]
- ForceSpawn
- Spawn only if there's enough room to fit the object. : [8]
- ForceSpawn
- Spawn only if the player isn't looking. : [16]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Point_template To Spawn (EntityTemplate) <targetname>
- Name of the
point_template
to spawn here. If there is an offset between thepoint_template
and its spawned entities in hammer, that offset will be maintained when spawning happens relative to theenv_entity_maker
.
- PostSpawn Movement Speed (PostSpawnSpeed) <float>
- All entities spawned will move this many hammer units per second in the direction of PostSpawn Movement Direction.
- PostSpawn Movement Direction (PostSpawnDirection) <angle>
- If a PostSpawn Movement Speed is specified, this angle will be added to the movement direction of all the entities created by the template.
- PostSpawn Direction Variance (PostSpawnDirectionVariance) <float>
- The PostSpawn Movement Direction may vary by this many degrees. This is a radius.
- PostSpawn Inherit Angles (PostSpawnInheritAngles) <boolean>
- If checked, uses the parent's forward vector as the spawn direction. Otherwise uses the
env_entity_maker
's forward.
Inputs
- ForceSpawn
- Spawn an instance of the template at this origin and angle.
- ForceSpawnAtEntityOrigin <targetname>
- Spawn an instance of the template at the same origin and angles as a specified entity.
Outputs
- OnEntitySpawned
- Fired when an instance of the entity template has been spawned.
- OnEntityFailedSpawn
- Fired when a
ForceSpawn
input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.