Func physbox multiplayer: Difference between revisions

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==Availability==
==Availability==
{{in game|brush}} {{game-base}} ({{not in fgd}} except for [[CS:S]])
{{in game|brush}} {{game-base}} ({{not in fgd}} except for [[CS:S]])
{{in code|class=CPhysBoxMultiplayer|file=props.cpp}}
{{in code|class=class_c_phys_box_multiplayer.html CPhysBoxMultiplayer|file=props_8cpp-source.html props.cpp}}


[[Category:Entities]]
[[Category:Entities]]

Revision as of 14:40, 2 August 2006

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Entity Description

This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.

Availability

Template:In game Template:Game-base (Template:Not in fgd except for CS:S) Template:In code