Point bugbait: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game|HL2}}
{{in game|point}} {{game|HL2}}
{{in code|class=CBugBaitSensor|file=hl2_dll\grenade_bugbait.cpp}}
{{in code|class=class_c_bug_bait_sensor.html CBugBaitSensor|file=grenade__bugbait_8cpp-source.html hl2_dll\grenade_bugbait.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 14:25, 2 August 2006

Template:Wrongtitle

Entity Description

Bugbait sensor point

Availability

Template:In game Template:Game Template:In code

Keyvalues

<boolean> Start Enabled
  • radius
<integer> Sensor Radius.
  • input Enable
<void> Enable the sensor..
  • input Toggle
<void> Toggle the sensor..

Flags

  • 1 : Do not call antlions to position
  • 2 : Don't activate on thrown bugbait splashes
  • 4 : Don't activate on squeezed bugbait

Inputs

Toggle this entity

Outputs

Fires when bugbait lands within a radius of the sensor. (!activator is the bugbait thrower)