Point bugbait: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
{{in code|class=CBugBaitSensor|file=hl2_dll\grenade_bugbait.cpp}} | {{in code|class=class_c_bug_bait_sensor.html CBugBaitSensor|file=grenade__bugbait_8cpp-source.html hl2_dll\grenade_bugbait.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 14:25, 2 August 2006
Entity Description
Bugbait sensor point
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Template:Kv targetname
- Enabled
- <boolean> Start Enabled
- radius
- <integer> Sensor Radius.
- input Enable
- <void> Enable the sensor..
- input Toggle
- <void> Toggle the sensor..
Flags
- 1 : Do not call antlions to position
- 2 : Don't activate on thrown bugbait splashes
- 4 : Don't activate on squeezed bugbait
Inputs
- Toggle this entity
Outputs
- Template:O targetname
- OnBaited
- Fires when bugbait lands within a radius of the sensor. (!activator is the bugbait thrower)