Physics cannister: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class= | {{in code|class=class_c_physics_cannister.html CPhysicsCannister|file=physics__cannister_8cpp-source.html physics_cannister.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 14:23, 2 August 2006
Entity Description
A physically simulated gas cannister that can have its cap shot off, at which point gas will start escaping and cause the cannister to fly around. If it takes enough damage, it will explode.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <studio> World model.
- expdamage
- <string> The amount of damage done by the explosion created when the cannister blows up.
- expradius
- <string> The radius of the explosion to create when the cannister blows up.
- health
- <integer> The amount of damage the cannister takes before exploding.
- thrust
- <string> When the cap has been blown off, and the escaping gas is thrusting the cannister about, this is the amount of thrust generated.
- fuel
- <string> The amount of time that gas leaks from the cannister before being considered empty.
- rendercolor
- <color255> Smoke Color (R G B).
- renderamt
- <integer> Smoke Alpha (0 - 255).
- gassound
- <sound> The sound played when the gas is escaping from the cannister.
Flags
- 1 : Start Asleep
- 2 : Explodes
Inputs
- Template:I targetname
- Activate <string>
- Start gas escaping from the cannister.
- Deactivate <string>
- Stop gas escaping from the cannister.
- Explode <string>
- Force the cannister to explode.
- Wake
- Wakes up the cannister, if it is sleeping.
Outputs
- Template:O targetname
- OnActivate
- Fired when gas starts to escape from the cannister. (!activator is the activator)