Func useableladder: Difference between revisions
		
		
		
		
		
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 Note:This entity is non-functional in Counter-Strike: Source. Use func_ladder instead.
Note:This entity is non-functional in Counter-Strike: Source. Use func_ladder instead.
		
	
| m (→Availability:  class&file) | |||
| Line 8: | Line 8: | ||
| ==Availability== | ==Availability== | ||
| {{in game|point}} {{game-base}} (except [[CS:S]]; see note above) | {{in game|point}} {{game-base}} (except [[CS:S]]; see note above) | ||
| {{in code|class= | {{in code|class=class_c_func_ladder.html CFuncLadder|file=func__ladder_8cpp-source.html func_ladder.cpp}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 13:13, 2 August 2006
Entity Description
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.
 Note:This entity is non-functional in Counter-Strike: Source. Use func_ladder instead.
Note:This entity is non-functional in Counter-Strike: Source. Use func_ladder instead.Availability
Template:In game Template:Game-base (except CS:S; see note above) Template:In code
Keyvalues
- <vector> Ladder end point.
- point1
- <vector> Ladder end point.
- StartDisabled
- <choices> Start Disabled.
- Literal value - Description - 0 - No - 1 - Yes 
Flags
- 1 : Fake Ladder
Inputs
- Enable this ladder.
- Disable
- Disable this ladder.
Outputs
- Template:O targetname
- OnPlayerGotOnLadder
- Fired whenever a player gets on this ladder. Template:Plcal
- OnPlayerGotOffLadder
- Fired whenever a player gets off this ladder. Template:Plcal
See also
- info_ladder_dismount: used to specify ladder auto-dismount points.
- Working Ladders: constructing ladders.
- A tutorial bsp and map for constructing ladders