Func recharge: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|brush}} {{game|HL2}} | {{in game|brush}} {{game|HL2}} | ||
{{in code|class=CRecharge|file=hl2_dll\func_recharge.cpp}} | {{in code|class=class_c_recharge.html CRecharge|file=func__recharge_8cpp-source.html hl2_dll\func_recharge.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:06, 2 August 2006
Entity Description
Battery recharger.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <integer> Minimum light level.
Flags
- 8192 : Citadel recharger
Inputs
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- Remaining Charge
- OnHalfEmpty
- Half-Empty
- OnEmpty
- Empty
- OnFull
- Recharged to full.
- OnPlayerUse
- Fired when the player +USEs the charger. Template:Plact