User talk:Campaignjunkie: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 53: Line 53:
Can you add me at MSN/Gtalk/whatever? See my userpage for adresses --[[User:Dutchmega|dutchmega]] 15:07, 29 Jul 2006 (PDT)
Can you add me at MSN/Gtalk/whatever? See my userpage for adresses --[[User:Dutchmega|dutchmega]] 15:07, 29 Jul 2006 (PDT)
:Are you working on any mods? --[[User:Dutchmega|dutchmega]] 17:12, 29 Jul 2006 (PDT)
:Are you working on any mods? --[[User:Dutchmega|dutchmega]] 17:12, 29 Jul 2006 (PDT)
:: Last I saw, he was doing stuff for [[Black Mesa (Source)|Black Mesa]]. Hubba. &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 03:08, 30 Jul 2006 (PDT)

Revision as of 03:08, 30 July 2006

Wikis are great. I get to correct everyone else's grammatical errors! :-]

And Metastasis is being worked on as I type - I've just started up Teh Hammre specially for you... --Cargo Cult 11:48, 11 Jul 2005 (PDT)

Just for lil old me?! Awwww! --- Campaignjunkie 13:40, 11 Jul 2005 (PDT)
Was a bit tired of yet another combine soldier assault, so I removed it. There's now a non-gameplay, hyper-atmospheric dropship swooping by. Ace! --Cargo Cult 00:59, 12 Jul 2005 (PDT)

dog

dog must be redone with an ingame screenshot because he has ropes -ts2do


I got teh hammre, i can mkaw teh HL2 maps nwo! --05:54, 16 Jul 2005 (PDT)

I'm kind of glad it's not linked directly to my site - have you seen the pageviews? :-o --Cargo Cult 11:29, 16 Jul 2005 (PDT)
Oh no. Too many pageviews!!111 What a terrible problem!11 May I be cursed in a similar manner!1!1... Though, in all likelihood, a lot of it is probably search engine bots. Good luck on toppling the main page though! ;) --- Campaignjunkie 11:35, 16 Jul 2005 (PDT)
Search engine spiders? Yeah, right - this is people visiting, I'm sure!
My brain hasn't quite taken it in yet. If this is the response to a titchy little screenshot or two, who knows what it'll be like when I release the damn thing. There seems to be a lot of HL2 players out there... --Cargo Cult 12:18, 16 Jul 2005 (PDT) (PS: Want to beta-test?)
Beta-test? Yes. Yes! YES! Do you even have to ask? ;) --- Campaignjunkie 12:56, 16 Jul 2005 (PDT)
Likewise. :-) --TomEdwards 13:34, 16 Jul 2005 (PDT)
Send yer contact details to minerva@hylobatidae.org and I'll see what I can do... ;-) --Cargo Cult 14:55, 16 Jul 2005 (PDT)

Have sent out emails with a link to teh Metastasis test version. I'm sure it'll be horrifically broken, so please inform me as soon as possible if that's the case... ;-] --Cargo Cult 14:48, 17 Jul 2005 (PDT)

Give me a tutorial on making pretty gradient lines!(IN PAINT SHOP PRO)—ts2do (Talk | ) 19:36, 8 Nov 2005 (PST)

HelpLol [1] :—ts2do (Talk | ) 15:58, 9 Nov 2005 (PST)

Loop questionable.jpg Thanks for outlining the route for me! The arrows work well, even if they're not fancy gradient things. ;) --Campaignjunkie (talk) 18:23, 9 Nov 2005 (PST)

Just thought of another gameplay construct - I call it the 'bounce'. The simplest version would be a long corridor with a switch at the end of it, where the player has to go to that switch, press it then return to where they started (where perhaps a door has unlocked, with enemies or whatever appearing on the player's way back). An example would be the Route Kanal level in HL2 where you get off the boat and wander off to break the lock-gates open with a battering ram, then return again. Oh, and there's probably one in Metastasis too! --Cargo Cult (info, talk) 16:15, 9 Nov 2005 (PST)

Yes, but why's it notable? How does it add to gameplay? —Maven (talk) 18:05, 9 Nov 2005 (PST)
Hmm, that's a good point. Technically, I guess it's kind of a cousin of a loop. It has some of the same advantages: reusing the same location again, and the player definitely knows where to go. While lots of players look down on backtracking, I think it's notable because of the relative ease of implementation as long as the "bounce" is kept either interesting or short, as in Metastasis. I'll start a stub for now and fill it in later (or anyone else is welcome to do so, of course) --Campaignjunkie (talk) 18:23, 9 Nov 2005 (PST)
It's much more notable in larger versions, such as the beginning of the original Half-Life - essentially what happens there is that you go through the labs, press a button (or two) in the test chamber and return again, but with the presence of assorted aliens and blocked paths to contend with. This construct is everywhere when you know how to look... --Cargo Cult (info, talk) 03:01, 10 Nov 2005 (PST)
You got me. Only thing is, Anomalous Materials and Metastasis are going to be difficult to diagram! :) --Campaignjunkie (talk) 11:20, 10 Nov 2005 (PST)

For a diagram of pacing, you can show a path with circled areas and label them—ts2do 15:58, 21 Jan 2006 (PST)


IM

Can you add me at MSN/Gtalk/whatever? See my userpage for adresses --dutchmega 15:07, 29 Jul 2006 (PDT)

Are you working on any mods? --dutchmega 17:12, 29 Jul 2006 (PDT)
Last I saw, he was doing stuff for Black Mesa. Hubba. —Cargo Cult (info, talk) 03:08, 30 Jul 2006 (PDT)