Func null: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Add relevant KVs)
Line 6: Line 6:
{{KV Origin}}
{{KV Origin}}
{{KV Targetname}}
{{KV Targetname}}
{{minititle|Internal keyvalues used by [[VRAD]]}}
{{KV|Shadows|intn=vrad_brush_cast_shadows|boolean|Determines if this entity will cast [[lightmap]] shadows.
{{KV|Shadows|intn=vrad_brush_cast_shadows|boolean|Determines if this entity will cast [[lightmap]] shadows.
|since={{src07}} }}
|since={{src07}} }}

Revision as of 20:18, 26 May 2024

func_null is a brush entity available in Mapbase Mapbase. It is a brush version of of info_null[Why?].

Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.

Keyvalues

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Internal keyvalues used by VRAD:

Shadows (vrad_brush_cast_shadows) <boolean> (in all games since Source 2007)
Determines if this entity will cast lightmap shadows.