Func null: Difference between revisions
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SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) (Add relevant KVs) |
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{{this is a|brush entity|name=func_null|game=Mapbase}} It is a brush version of of {{ent|info_null}}{{why}}. | {{this is a|brush entity|name=func_null|game=Mapbase}} It is a brush version of of {{ent|info_null}}{{why}}. | ||
Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn. | |||
== Keyvalues == | |||
{{KV Origin}} | |||
{{KV Targetname}} | |||
{{KV|Shadows|intn=vrad_brush_cast_shadows|boolean|Determines if this entity will cast [[lightmap]] shadows. | |||
|since={{src07}} }} |
Revision as of 20:16, 26 May 2024
func_null
is a brush entity available in Mapbase. It is a brush version of of info_null[Why?].
Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.
Keyvalues
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities