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$softwareskin: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{note|[[Flex]]es are not supported with software skinning.}}
{{note|[[Flex]]es are not supported with software skinning.}}
{{warning|This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.}}
{{warning|This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.}}
[[Category:Shader parameters]]
[[Category:Shader parameters|s]]

Latest revision as of 19:23, 19 May 2024

$softwareskin is a material shader parameter available in all Source Source games.

Comparison of vertex compression on vs off on a high poly mesh.

When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on.

Note.pngNote:Flexes are not supported with software skinning.
Warning.pngWarning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.