Game mp gamerules: Difference between revisions
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Important: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
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{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV | |||
==Inputs== | == Inputs == | ||
{{I | {{I|EnableCanisterDrops|param=void|Enable canister drops on death (canisters drop enabled by default), from a player after death will drop [[item_ammo_box]] which will contain most of the player's ammunition.}} | ||
{{I|DisableCanisterDrops|param=void|Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.}} | |||
{{I|SetPointsPerFrag|param=integer|Set how many points players will get for each kill. Doesn't effect suicide points.}} | |||
{{ |
Revision as of 01:50, 26 September 2024
game_mp_gamerules
is a point entity available in Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.

Todo: Document all known cvars that can change multiplayer gamerules.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- EnableCanisterDrops <void>
- Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_box which will contain most of the player's ammunition.
- DisableCanisterDrops <void>
- Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
- SetPointsPerFrag <integer >
- Set how many points players will get for each kill. Doesn't effect suicide points.