Tf projectile spellbats: Difference between revisions
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{{CD|CTFProjectile_SpellBats|file1=tf_weapon_spellbook.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellbats}} | {{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellbats}} | ||
[https://wiki.teamfortress.com/wiki/Magic_spells Magic spell] that spawn bats upon impact. It deals damage within a hard coded 250 [[Hammer units|hammer unit]] radius, and has a hard coded 0.01 model scale. | [https://wiki.teamfortress.com/wiki/Magic_spells Magic spell] that spawn bats upon impact. It deals damage within a hard coded 250 [[Hammer units|hammer unit]] radius, and has a hard coded 0.01 model scale. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
==See also== | ==See also== | ||
[https://wiki.teamfortress.com/wiki/Magic_spells Magic spells] | [https://wiki.teamfortress.com/wiki/Magic_spells Magic spells] |
Revision as of 02:13, 26 September 2024
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CTFProjectile_SpellBats |
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tf_projectile_spellbats
is a point entity available in Team Fortress 2.
Magic spell that spawn bats upon impact. It deals damage within a hard coded 250 hammer unit radius, and has a hard coded 0.01 model scale.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities