Tf projectile spellspawnhorde: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(-added class hierarchy, cleanup)
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{{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}}
==Keyvalues==
{{KV BaseAnimating|base=1}}
{{KV BaseEntity|base=1|tf2=1}}
==Inputs==
{{I BaseAnimating}}
{{I BaseEntity|base=1|tf2=1}}
==Outputs==
{{O BaseAnimating}}
{{O BaseEntity}}

Revision as of 13:02, 2 July 2024

C++ Class hierarchy
CTFProjectile_SpellSpawnHorde
CTFProjectile_SpellBats
CTFProjectile_Jar
CTFGrenadePipebombProjectile
CTFWeaponBaseGrenadeProj
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ tf_weapon_spellbook.cpp

tf_projectile_spellspawnhorde is a point entity available in Team Fortress 2 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

Icon-Bug.pngBug:If this entity joins a team through TeamNum, it will not delete itself for that team.  [todo tested in ?]