Tf projectile spellspawnhorde: Difference between revisions
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Bug:If this entity joins a team through
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{{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | {{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | ||
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | {{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | ||
Revision as of 12:02, 2 July 2024
| CTFProjectile_SpellSpawnHorde |
tf_projectile_spellspawnhorde is a point entity available in
Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
TeamNum, it will not delete itself for that team. [todo tested in ?]