Tf zombie spawner: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Skeleton Lifetime | | {{KV|Skeleton Lifetime|intn=zombie_lifetime|float|Skeleton life time in seconds. 0 means skeletons will stay alive until they're dead.}} | ||
{{KV|Skeleton Count |int|Number of skeletons this point can have active in the world.}} | {{KV|Skeleton Count|intn=max_zombies|int|Number of skeletons this point can have active in the world.}} | ||
{{KV|Infinite Spawn | | {{KV|Infinite Spawn|intn=infinite_zombies|choices|If Yes, keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.}} | ||
{{KV|Skeleton type |choices|Type of skeleton.}} | :* 0 : No | ||
:* 1 : Yes | |||
{{KV|Skeleton type|intn=zombie_type|choices|Type of skeleton.}} | |||
:* 0 : Normal | :* 0 : Normal | ||
:* 1 : | :* 1 : SKELETON KING | ||
==Inputs== | ==Inputs== |
Revision as of 21:43, 5 October 2024
tf_zombie_spawner
is a point entity available in Team Fortress 2.
Entity description
Entity that spawns skeletons.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skeleton Lifetime (zombie_lifetime) <float>
- Skeleton life time in seconds. 0 means skeletons will stay alive until they're dead.
- Skeleton Count (max_zombies) <integer>
- Number of skeletons this point can have active in the world.
- Infinite Spawn (infinite_zombies) <choices>
- If Yes, keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.
- 0 : No
- 1 : Yes
- Skeleton type (zombie_type) <choices>
- Type of skeleton.
- 0 : Normal
- 1 : SKELETON KING
Inputs
- Enable
- Enable the spawner.
- Disable
- Disable the spawner.
- SetMaxActiveZombies <string >
- Set the maximum amount of skeletons this entity can spawn.