Func guntarget: Difference between revisions
		
		
		
		
		
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| m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |  (badly moved multipage) | ||
| Line 1: | Line 1: | ||
| {{LanguageBar}} | |||
| {{tabs|Func guntarget|goldsrc=1|source=1|main=source}} | {{tabs|Func guntarget|goldsrc=1|source=1|main=source}} | ||
| {{this is a|brush entity|name=func_guntarget}} | {{this is a|brush entity|name=func_guntarget}} | ||
| {{code class|CGunTarget|guntarget.cpp}} | {{code class|CGunTarget|guntarget.cpp}} | ||
| {{ | <noinclude></noinclude> | ||
| ==Entity Description== | |||
| It is a moving target that moves along a path of {{ent|path_track}}s. It can be shot and killed.  | |||
| {{brushmodel}} | |||
| == Keyvalues == | |||
| {{KV|Speed (units per second)|intn=speed|integer|The speed at which the target moves along its path.}} | |||
| {{KV|First stop target|intn=target|target_destination|The name of the first path_track entity in the path that this target should follow.}} | |||
| {{KV|Damage to Take|intn=health|integer|The amount of damage taken before this target is killed.}} | |||
| {{KV BaseEntity|brush=1}} | |||
| {{KV visiblebrush}} | |||
| == Inputs == | |||
| {{IO|Start|Start the target moving.}} | |||
| {{IO|Stop|Stop the target from moving.}} | |||
| {{IO|Toggle|Toggle the target between moving and stopped.}} | |||
| {{I visiblebrush|portal2=1}} | |||
| == Outputs == | |||
| {{IO|OnDeath|Fires when the target is killed. {{activator|killer}}}} | |||
| {{O Targetname}} | |||
Revision as of 05:44, 14 July 2024

 
func_guntarget  is a   brush entity  available in all  Source games.
 Source games.
Entity Description
It is a moving target that moves along a path of path_tracks. It can be shot and killed. Template:Brushmodel
Keyvalues
- Speed (units per second) (speed) <integer>
- The speed at which the target moves along its path.
- First stop target (target) <targetname>
- The name of the first path_track entity in the path that this target should follow.
- Damage to Take (health) <integer>
- The amount of damage taken before this target is killed.

This template (and its redirect) is  Deprecated. Its use is not recommended and its functionality may be compromised.
 Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
 Deprecated. Its use is not recommended and its functionality may be compromised.
 Deprecated. Its use is not recommended and its functionality may be compromised.Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
 Note:Archived page history
Note:Archived page history Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.Inputs
- Start
- Start the target moving.
- Stop
- Stop the target from moving.
- Toggle
- Toggle the target between moving and stopped.
- SetDamageFilter <targetname>
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OnDeath
- Fires when the target is killed. (!activator is the killer)

























