This article's documentation is for anything that uses the Source engine. Click here for more information.

Player loadsaved: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
m (→‎Inputs: Substituted IO templates)
Line 13: Line 13:


==Inputs==
==Inputs==
{{IO|Reload|Ends this game and reloads}}
{{I|Reload|Ends this game and reloads}}
{{I Targetname}}
{{I Targetname}}



Revision as of 21:43, 19 April 2025

player_loadsaved is a point entity available in all Source Source games.

Entity Description

Load Auto-Saved game

Keyvalues

Fade Duration (seconds) (duration) <string>
Hold Fade (seconds) (holdtime) <string>
Fade Alpha (renderamt) <integer>
Fade Color (R G B) (color) <color255>
Reload delay (loadtime) <string>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Reload
Ends this game and reloads


Outputs