Env sun: Difference between revisions
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:Excluded by default, but it can still be added in [[Hammer_Object_Properties_Dialog#SmartEdit|SmartEdit]] mode and used by the [[Entity_I/O_-_How_to_hook_up_entity_inputs_and_outputs.|I/O system]]. | :Excluded by default, but it can still be added in [[Hammer_Object_Properties_Dialog#SmartEdit|SmartEdit]] mode and used by the [[Entity_I/O_-_How_to_hook_up_entity_inputs_and_outputs.|I/O system]]. | ||
* | *{{kv angles}} | ||
* '''target''' | * '''target''' |
Revision as of 21:17, 9 July 2005
Entity Description
Entity Name: env_sun
The env_sun entity creates a sun effect in the sky.
- Effect's position relative to the player is determined by angle; it does not parallax
- You can also send inputs to the env_sun entity by directing them to "env_sun" instead of using a target name
- The effect is additive with the sky: a pure yellow sun with a bright blue sky may appear somewhat green in-game; change the color to account for this
Keyvalues
- Excluded by default, but it can still be added in SmartEdit mode and used by the I/O system.
- target
- <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
- use_angles
- <boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
- pitch
- <integer> The pitch of this entity. 90 is straight up, -90 is straight down.
- rendercolor
- <color255> Color of the sun.
- size
- <integer> Size of the sun.
Inputs
- Excluded by default
- TurnOn
- Enable sun rendering.
- TurnOff
- Disable sun rendering.
- SetColor <color255>
- Change the sun's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>
Outputs
- Excluded by default