Env sun: Difference between revisions

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:Excluded by default, but it can still be added in [[Hammer_Object_Properties_Dialog#SmartEdit|SmartEdit]] mode and used by the [[Entity_I/O_-_How_to_hook_up_entity_inputs_and_outputs.|I/O system]].
:Excluded by default, but it can still be added in [[Hammer_Object_Properties_Dialog#SmartEdit|SmartEdit]] mode and used by the [[Entity_I/O_-_How_to_hook_up_entity_inputs_and_outputs.|I/O system]].


*[[Angles]]
*{{kv angles}}


* '''target'''
* '''target'''

Revision as of 21:17, 9 July 2005

Template:Wrongtitle

Entity Description

Entity Name: env_sun

The env_sun entity creates a sun effect in the sky.

  • Effect's position relative to the player is determined by angle; it does not parallax
  • You can also send inputs to the env_sun entity by directing them to "env_sun" instead of using a target name
  • The effect is additive with the sky: a pure yellow sun with a bright blue sky may appear somewhat green in-game; change the color to account for this

Keyvalues

Excluded by default, but it can still be added in SmartEdit mode and used by the I/O system.
  • target
<target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
  • use_angles
<boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
  • pitch
<integer> The pitch of this entity. 90 is straight up, -90 is straight down.
  • rendercolor
<color255> Color of the sun.
  • size
<integer> Size of the sun.

Inputs

Excluded by default
  • TurnOn
Enable sun rendering.
  • TurnOff
Disable sun rendering.
  • SetColor <color255>
Change the sun's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>

Outputs

Excluded by default