Custom renderer: Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{goldsrc}} {{stub}} Due to running on OpenGL, {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering...") |
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Due to running on [[OpenGL]], {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many [[template:goldsrc limits|vanilla graphical limits]], permitting higher-fidelity visuals without engine access. | Due to running on [[OpenGL]], {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many [[template:goldsrc limits|vanilla graphical limits]], permitting higher-fidelity visuals without engine access. |
Revision as of 16:19, 26 April 2024
Due to running on OpenGL, GoldSrc mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many vanilla graphical limits, permitting higher-fidelity visuals without engine access.
List
- Paranoia renderer
- Trinity renderer
- Codename Borea