ToGL: Difference between revisions

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(Created page with "{{dead end}} '''ToGL''' is an abstraction layer used by {{source|2}} on {{linux|2}} and {{macOS|2}} which translates DirectX 9 calls to OpenGL. It decompiles HLSL...")
 
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'''ToGL''' is an abstraction layer used by {{source|2}} on {{linux|2}} and {{macOS|2}} which translates [[DirectX 9]] calls to [[OpenGL]]. It decompiles [[HLSL]] shaders and decompiles them as [[GLSL]]. It supports Shader Models 2+3, but not Shader Model 4.
'''ToGL''' is an abstraction layer used by {{source|2}} on {{linux|2}} and {{macOS|2}} which translates [[DirectX 9]] calls to [[OpenGL]]. It decompiles [[HLSL]] shaders and decompiles them as [[GLSL]]. It supports Shader Models 2+3.


== External links ==
== External links ==
* [https://github.com/ValveSoftware/ToGL Source code on GitHub] (reference only, does not compile)
* [https://github.com/ValveSoftware/ToGL Source code on GitHub] (reference only, does not compile)

Revision as of 15:05, 22 April 2024

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ToGL is an abstraction layer used by Source Source on Linux Linux and macOS macOS which translates DirectX 9 calls to OpenGL. It decompiles HLSL shaders and decompiles them as GLSL. It supports Shader Models 2+3.

External links