Ai relationship: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
* | * {{kv targetname}} | ||
* '''subject''' | * '''subject''' | ||
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==Inputs== | ==Inputs== | ||
* | * {{i targetname}} | ||
* '''ApplyRelationship''' | * '''ApplyRelationship''' | ||
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==Outputs== | ==Outputs== | ||
* | * {{o targetname}} | ||
[[category:AI]] | [[category:AI]] | ||
[[category:Entities]] | [[category:Entities]] |
Revision as of 21:05, 9 July 2005
ai_relationship
AI Relationship - Sets relationships between groups of NPCs in the AI.
Keyvalues
- subject
- <target_name_or_class> This is the NPC(s) whose disposition will change. May be a targetname or a classname.
- target
- <target_name_or_class> This is the NPC(s) about whom the Subject(s) will change their disposition. May be a tarGetname or a classname.
- disposition
- <choices> Choose the way the Subject(s) should feel about the Target(s)
- Hate
- Fear
- Like
- Neutral
- radius
- <float> Radius for subject
- rank
- <integer> How much the Subject(s) should Like/Hate/Fear the Target(s). Higher priority = stronger feeling.
- StartActive
- <boolean>
- Reciprocal
- <boolean> Set this to have the new relationship mirrored by Target
Inputs
- ApplyRelationship
- Apply relationship changes
- RevertRelationship
- Revert relationship changes