Path track: Difference between revisions

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{{wrongtitle|title=path_track}}
{{wrongtitle|title=path_track}}
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==Entity Description==
 
'''Entity Name:''' path_track
path_track


An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.


KEYS
==Keyvalues==
 
Name targetname <target_source> The name that other entities refer to this entity by.
 
Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
 
Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
spawnflags spawnflags <flags>
 
Next Stop Target target <target_destination> The next path_track in the path.
 
Branch Path altpath <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
 
New Train Speed speed <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
 
Path radius radius <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
 
Orientation Type orientationtype <choices> The way that the path follower faces as it moves through this path track.
 
 
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.


FireUser3 Causes this entity's OnUser3 output to be fired.
*[[Targetname]]
*[[Parentname]]
*[[Angles]]


FireUser4 Causes this entity's OnUser4 output to be fired.
*'''target'''
:<target_destination> The next path_track in the path.


SetParent <string> Changes the entity's parent in the movement hierarchy.
*'''altpath'''
:<target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.


SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
*'''speed'''
:<float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.


ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
*'''radius'''
:<float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.


ToggleAlternatePath Cause the track to toggle to/from its alternate path.
*'''orientationtype'''
:<choices> The way that the path follower faces as it moves through this path track.


EnableAlternatePath Enable the alternate path of the track.
==Flags==
*1 : Disabled
*2 : Fire once
*4 : Branch Reverse
*8 : Disable train
*16 : Teleport to THIS path track
==Inputs==


DisableAlternatePath Disable the alternate path of the track.
*[[Targetname]]


TogglePath Cause the track to toggle on/off/
*[[Parentname]]


EnablePath Enable the track.
*'''ToggleAlternatePath'''
:Cause the track to toggle to/from its alternate path.


DisablePath Disable the track.
*'''EnableAlternatePath'''
:Enable the alternate path of the track.


*'''DisableAlternatePath'''
:Disable the alternate path of the track.


OUTPUTS
*'''TogglePath'''
:Cause the track to toggle on/off


OnUser1 Fired in response to FireUser1 input.
*'''EnablePath'''
:Enable the track.


OnUser2 Fired in response to FireUser2 input.
*'''DisablePath'''
:Disable the track.


OnUser3 Fired in response to FireUser3 input.
==Outputs==


OnUser4 Fired in response to FireUser4 input.
*[[Targetname]]


OnPass Fired when any entity following this path passes this path_track node.
OnPass Fired when any entity following this path passes this path_track node.
[[Category:Entities]]

Revision as of 20:55, 9 July 2005

Template:Wrongtitle

Entity Description

Entity Name: path_track

An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.

Keyvalues

  • target
<target_destination> The next path_track in the path.
  • altpath
<target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
  • speed
<float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
  • radius
<float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
  • orientationtype
<choices> The way that the path follower faces as it moves through this path track.

Flags

  • 1 : Disabled
  • 2 : Fire once
  • 4 : Branch Reverse
  • 8 : Disable train
  • 16 : Teleport to THIS path track

Inputs

  • ToggleAlternatePath
Cause the track to toggle to/from its alternate path.
  • EnableAlternatePath
Enable the alternate path of the track.
  • DisableAlternatePath
Disable the alternate path of the track.
  • TogglePath
Cause the track to toggle on/off
  • EnablePath
Enable the track.
  • DisablePath
Disable the track.

Outputs

OnPass Fired when any entity following this path passes this path_track node.