Path track: Difference between revisions
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{{wrongtitle|title=path_track}} | {{wrongtitle|title=path_track}} | ||
==Entity Description== | |||
'''Entity Name:''' path_track | |||
path_track | |||
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path. | An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path. | ||
==Keyvalues== | |||
*[[Targetname]] | |||
*[[Parentname]] | |||
*[[Angles]] | |||
*'''target''' | |||
:<target_destination> The next path_track in the path. | |||
*'''altpath''' | |||
:<target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active. | |||
*'''speed''' | |||
:<float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed. | |||
*'''radius''' | |||
:<float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node. | |||
*'''orientationtype''' | |||
:<choices> The way that the path follower faces as it moves through this path track. | |||
==Flags== | |||
*1 : Disabled | |||
*2 : Fire once | |||
*4 : Branch Reverse | |||
*8 : Disable train | |||
*16 : Teleport to THIS path track | |||
==Inputs== | |||
*[[Targetname]] | |||
*[[Parentname]] | |||
*'''ToggleAlternatePath''' | |||
:Cause the track to toggle to/from its alternate path. | |||
*'''EnableAlternatePath''' | |||
:Enable the alternate path of the track. | |||
*'''DisableAlternatePath''' | |||
:Disable the alternate path of the track. | |||
*'''TogglePath''' | |||
:Cause the track to toggle on/off | |||
*'''EnablePath''' | |||
:Enable the track. | |||
*'''DisablePath''' | |||
:Disable the track. | |||
==Outputs== | |||
*[[Targetname]] | |||
OnPass Fired when any entity following this path passes this path_track node. | OnPass Fired when any entity following this path passes this path_track node. | ||
[[Category:Entities]] |
Revision as of 20:55, 9 July 2005
Entity Description
Entity Name: path_track
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
Keyvalues
- target
- <target_destination> The next path_track in the path.
- altpath
- <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
- speed
- <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- radius
- <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- orientationtype
- <choices> The way that the path follower faces as it moves through this path track.
Flags
- 1 : Disabled
- 2 : Fire once
- 4 : Branch Reverse
- 8 : Disable train
- 16 : Teleport to THIS path track
Inputs
- ToggleAlternatePath
- Cause the track to toggle to/from its alternate path.
- EnableAlternatePath
- Enable the alternate path of the track.
- DisableAlternatePath
- Disable the alternate path of the track.
- TogglePath
- Cause the track to toggle on/off
- EnablePath
- Enable the track.
- DisablePath
- Disable the track.
Outputs
OnPass Fired when any entity following this path passes this path_track node.