BSP Initialization: Difference between revisions
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[[Category:Programming]] | [[Category:Programming]] | ||
All entities from the map are spawned and | All entities from the map are spawned and initialized from the MapEntity_ParseAllEntities function within mapentities.cpp located in src/dlls directory, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc. | ||
This text was taken from a post in the VERC Network Forums, you can see the thread [http://www.chatbear.com/board.plm?a=viewthread&t=269,1120105649,17601&id=874960&b=4991&v=flatold here] | This text was taken from a post in the VERC Network Forums, you can see the thread [http://www.chatbear.com/board.plm?a=viewthread&t=269,1120105649,17601&id=874960&b=4991&v=flatold here] |
Latest revision as of 13:59, 8 July 2006
All entities from the map are spawned and initialized from the MapEntity_ParseAllEntities function within mapentities.cpp located in src/dlls directory, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc.
This text was taken from a post in the VERC Network Forums, you can see the thread here