BSP Initialization: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
Line 2: Line 2:
[[Category:Programming]]
[[Category:Programming]]


All entities from the map are spawned and initialised from the MapEntity_ParseAllEntites function within mapentities.cpp, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc.
All entities from the map are spawned and initialized from the MapEntity_ParseAllEntities function within mapentities.cpp located in src/dlls directory, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc.




This text was taken from a post in the VERC Network Forums, you can see the thread [http://www.chatbear.com/board.plm?a=viewthread&t=269,1120105649,17601&id=874960&b=4991&v=flatold here]
This text was taken from a post in the VERC Network Forums, you can see the thread [http://www.chatbear.com/board.plm?a=viewthread&t=269,1120105649,17601&id=874960&b=4991&v=flatold here]

Latest revision as of 13:59, 8 July 2006

Stub

This article or section is a stub. You can help by expanding it.

All entities from the map are spawned and initialized from the MapEntity_ParseAllEntities function within mapentities.cpp located in src/dlls directory, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc.


This text was taken from a post in the VERC Network Forums, you can see the thread here