Valve in the press: Difference between revisions
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**Brian Jacobson | **Brian Jacobson | ||
**David Speyrer | **David Speyrer | ||
*'''Physical Gameplay in Half-Life 2''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2677] | *'''Physical Gameplay in Half-Life 2''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2677 Overview] | ||
**Jay Stelly | **Jay Stelly | ||
*'''What's Next in Digital Distribution & Mainstream Games''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2518] | *'''What's Next in Digital Distribution & Mainstream Games''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2518 Overview] | ||
**Gabe Newell | **Gabe Newell | ||
**Greg Zeschuk (Bioware) | **Greg Zeschuk (Bioware) | ||
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**Lars Brubaker (Reflexive Entertainment) | **Lars Brubaker (Reflexive Entertainment) | ||
**Thomas Arundel (Introversion) | **Thomas Arundel (Introversion) | ||
*'''The Art of Munging AI''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2308] | *'''The Art of Munging AI''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2308 Overview] | ||
**Tom Leonard (Valve) | **Tom Leonard (Valve) | ||
**Jessica Bayliss (University professor or something) | **Jessica Bayliss (University professor or something) | ||
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There was also a session about Counter-Strike Neo, the arcade version of Counter-Strike developed by Namco. Their player data analysis(enjoyment/behavior model) is insightful even if you are not interested in localization. [http://www.gamasutra.com/features/20060327/waugh_01.shtml Gamasutra feature] | There was also a session about Counter-Strike Neo, the arcade version of Counter-Strike developed by Namco. Their player data analysis(enjoyment/behavior model) is insightful even if you are not interested in localization. [http://www.gamasutra.com/features/20060327/waugh_01.shtml Gamasutra feature] | ||
*'''The Localization of Counter Strike in Japan''' [https://www.cmpevents.com/gd06/a.asp?option=C&V=11&SessID=2711] [https://www.cmpevents.com/sessions/GD/S2711i1.ppt Download] | *'''The Localization of Counter Strike in Japan''' [https://www.cmpevents.com/gd06/a.asp?option=C&V=11&SessID=2711 Overview] [https://www.cmpevents.com/sessions/GD/S2711i1.ppt Download] | ||
**Kouichirou Taninami (Project Manager, Namco LTD.) | **Kouichirou Taninami (Project Manager, Namco LTD.) | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 10:55, 6 July 2006
This page lists articles, interviews and features relating to Valve that have appeared in the press. Since this site is a developer resource, please keep this list limited to information that is relevant to developers. It is not the intention of this page to list previews, promotional interviews and other articles that simply promote Valve's games, since this would make this list bloated and of reduced usefulness.
Cabal Process
The Cabal Process is a decentralised game development method practised by Valve. The following external links describe the method, as well as going into detail about some of Valve's game design philosophies and theories.
- The Cabal: Valve’s Design Process For Creating Half-Life Website (by Ken Birdwell, 1999)
- Scaling the Cabal for Valve's Half-Life 2 Digital Magazine Article GDM2005
Valve at Game Developers Conference 2006
Valve took part in four lectures at the GDC2006 industry event.
- Valve's Design Process for Creating Half-Life 2 Overview Download
- Brian Jacobson
- David Speyrer
- Physical Gameplay in Half-Life 2 Overview
- Jay Stelly
- What's Next in Digital Distribution & Mainstream Games Overview
- Gabe Newell
- Greg Zeschuk (Bioware)
- Ray Muzyka (Bioware)
- Greg Canessa (Xbox Live!)
- Lars Brubaker (Reflexive Entertainment)
- Thomas Arundel (Introversion)
- The Art of Munging AI Overview
- Tom Leonard (Valve)
- Jessica Bayliss (University professor or something)
- John O'Brien (Red Storm)
There was also a session about Counter-Strike Neo, the arcade version of Counter-Strike developed by Namco. Their player data analysis(enjoyment/behavior model) is insightful even if you are not interested in localization. Gamasutra feature