Ai goal follow: Difference between revisions
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* '''goal''' | * '''goal''' | ||
: <string> The name of the entity that the NPCs should follow. | : <string> The name of the entity that the NPCs should follow. | ||
: * If this value is blank, NPCs will follow the player if they are friendly towards him | :* If this value is blank, NPCs will follow the player if they are friendly towards him | ||
* '''SearchType''' | * '''SearchType''' | ||
: <choices> | : <choices> |
Revision as of 19:41, 9 July 2005
Makes the target NPCs follow another object or the player at a configurable distance.
Keyvalues
- Targetname
- actor
- <target_name_or_class> The name of the NPCs that will be following.
- goal
- <string> The name of the entity that the NPCs should follow.
- If this value is blank, NPCs will follow the player if they are friendly towards him
- SearchType
- <choices>
- Entity Name
- Classname
- StartActive
- <boolean>
- MaximumState
- <choices> The maximum state for NPCs to continue following.
- Idle
- Alert
- Combat
- Formation
- <choices> How close to the target the NPCs should follow.
- Close circle
- Wide circle
- Medium circle
Inputs
- Targetname
- Activate
- Begin the follow behavior
- Deactivate
- Cease the following behaviour
Outputs
Limitations and bugs
- NPCs do not intelligently follow their target. They will instead walk or run depending on distance directly towards it.
- If NPCs are following another NPC and that NPC needs to get past them, they will not move out of the way and the leading NPC will eventually give up.
- Keyvalues cannot be changed once the map has been compiled.