DrawGetTextureId: Difference between revisions
		
		
		
		
		
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| m (moved code) | m (added class) | ||
| Line 1: | Line 1: | ||
| {{navbar-first|ISurface|CreateNewTextureID}} | {{navbar-first|ISurface|CreateNewTextureID}} | ||
| =int '''DrawGetTextureId'''( char const *filename )= | =int [[ISurface]]::'''DrawGetTextureId'''( char const *filename )= | ||
| Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs. | Use this function before [[CreateNewTextureID]] to make sure you don't reference the same material with multiple texture IDs. | ||
| ==Sample== | ==Sample== | ||
Latest revision as of 19:32, 28 June 2006
| Return to ISurface | CreateNewTextureID → | 
int ISurface::DrawGetTextureId( char const *filename )
Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.
Sample
currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
	surface()->DrawSetTextureFile( currentId, texturename, false, true );
}