Ai citizen response system: Difference between revisions

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If placed in the level, will manage citizens responses to player's actions.
If placed in the level, will manage citizens responses to player's actions.


==Entity Values==
==Keys==
===Keys===


'''Name targetname''' ''<target_source>''  The name that other entities refer to this entity by.
* [[Targetname]]


===Inputs===
==Inputs==


'''Kill'''  Removes this entity from the world.
* [[Targetname]]


'''KillHierarchy''' Removes this entity and all its children from the world.
* '''ResponseVitalNPC''' Fire the VitalNPC Died response.


'''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>'' Adds an entity I/O connection to this entity. Very dangerous, use with care.
==Outputs==


'''FireUser1''' Causes this entity's OnUser1 output to be fired.
* [[Targetname]]
 
'''FireUser2''' Causes this entity's OnUser2 output to be fired.
 
'''FireUser3''' Causes this entity's OnUser3 output to be fired.
 
'''FireUser4''' Causes this entity's OnUser4 output to be fired.
 
'''ResponseVitalNPC''' Fire the VitalNPC Died response.
 
===Outputs===
 
'''OnUser1''' Fired in response to FireUser1 input.
 
'''OnUser2''' Fired in response to FireUser2 input.
 
'''OnUser3''' Fired in response to FireUser3 input.
 
'''OnUser4''' Fired in response to FireUser4 input.

Revision as of 16:22, 9 July 2005

Template:Wrongtitle

Entity Description

Entity Name: ai_citizen_response_system

If placed in the level, will manage citizens responses to player's actions.

Keys

Inputs

  • ResponseVitalNPC Fire the VitalNPC Died response.

Outputs