User talk:^Ben: Difference between revisions
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engine->ClientCommand(gEntList.GetEdict(pPlayerHandle), "r_cleardecals"); | engine->ClientCommand(gEntList.GetEdict(pPlayerHandle), "r_cleardecals"); | ||
} | } | ||
Here's my source:—'''[[User:Ts2do|ts2do]]''' 23:00, 19 Jun 2006 (PDT) | |||
:game_shared: [http://www.plastic-warfare.com/files/pwround_gamerules.cpp] [http://www.plastic-warfare.com/files/pwround_gamerules.h] [http://www.plastic-warfare.com/files/gameeventdefs.h]<br>dlls: [http://www.plastic-warfare.com/files/mapentityfilter.cpp] [http://www.plastic-warfare.com/files/mapentityfilter.h] | |||
Revision as of 22:00, 19 June 2006
http://www.student.kun.nl/rvanhoorn/Optimization.htm
modevents.res
Here be good stuff
Game Event System
Creating Events
IGameEvent *event = gameeventmanager->CreateEvent( "player_death" );
if( event )
{
event->SetInt("userid", pVictim->GetUserID() );
event->SetInt("attacker", killer_ID );
event->SetString("weapon", killer_weapon_name );
gameeventmanager->FireEvent( event );
}
Listening for Events
gameeventmanager->AddListener( this, "player_death", false );
Capturing Events
void CMapOverview::FireGameEvent( IGameEvent *event )
{
const char * type = event->GetName();
if ( Q_strcmp(type, "player_death") == 0 )
{
}
}
My Notes
r_cleardecals - by the way Ben, there are no engine hooks for this so it cannot be called by code...but if r_cleardecals 1 is called, it will also remove permanent decals projected by infodecal.—ts2do
- Hrmmm - this was going to be for my round reset code, what I was thinking of doing was this -
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
EHANDLE pPlayerHandle = pPlayer;
engine->ClientCommand(gEntList.GetEdict(pPlayerHandle), "r_cleardecals");
}
Here's my source:—ts2do 23:00, 19 Jun 2006 (PDT)