Game team master (GoldSrc): Difference between revisions
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(Created page with "{{This is a|name=game_team_master|e0|engine=1}} This entity can replace the multisource as the master for any entity. It will only be active when the activating team matches t...") |
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{{ | {{this is a|point entity|name=game_team_master|engine=GoldSrc}} This entity can replace the multisource as the master for any entity. It will only be active when the activating team matches the team index value. | ||
==Key Values== | ==Key Values== |
Revision as of 21:09, 17 May 2024
game_team_master
is a point entity available in all GoldSrc games. This entity can replace the multisource as the master for any entity. It will only be active when the activating team matches the team index value.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Team index (-1 = no team) (teamindex) <integer>
- Activate the target with this trigger state (0 = off, 1 = on, 2 = toggle).
- Trigger State (triggerstate) <choices>
# Description 0 Off 1 On 2 Toggle
Flags
- Remove On fire : [1]
- The entity will be removed after firing.