Model entity/Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions

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==================================================================
DEPRECATED DEPRECATED DEPRECATED DEPRECATED DEPRECATED DEPRECATED:
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-->{{#ifeq:{{{new|0}}}|0|
-->{{#ifeq:{{{new|0}}}|0|
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{{KV|[[Skin]]|intn=skin or ModelSkin {{as}}|int|Some models have multiple skins. This value selects from the index, starting with 0.|nofgd={{{nofgd|}}}}}
{{KV|[[Skin]]|intn=skin or ModelSkin {{as}}|int|Some models have multiple skins. This value selects from the index, starting with 0.|nofgd={{{nofgd|}}}}}
{{KV|Collisions|intn=solid|choices|Method of collision for this entity.<!-- BREAK
{{KV|Collisions|intn=solid|choices|Method of collision for this entity.<!-- BREAK
-->{{ExpandBox|
-->{{Expand|title=Choices|margin_left=2em|
:*'''0''': None
:*'''0''': None
:*'''1''': BSP ([[QPhysics]]) {{#if: {{{nofgd|}}}||{{Not in FGD}} }} {{#if: {{{l4d|}}}{{{l4d2|}}}{{{as|}}}{{{base|}}}||{{Bug|In {{portal2|4}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!}} }}
:*'''1''': BSP ([[QPhysics]]) {{#if: {{{nofgd|}}}||{{Not in FGD}} }} {{#if: {{{l4d|}}}{{{l4d2|}}}{{{as|}}}{{{base|}}}||{{Bug|In {{portal2|4}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!}} }}

Revision as of 19:21, 6 March 2024

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Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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