Info node climb: Difference between revisions
Jump to navigation
Jump to search
Cargo Cult (talk | contribs) m (Formatting) |
Cargo Cult (talk | contribs) m (Formatting...) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title= | {{wrongtitle|title=ai_goal_police}} | ||
==Entity Description== | ==Entity Description== | ||
'''Entity Name:''' | '''Entity Name:''' ai_goal_police | ||
==Entity Values== | ==Entity Values== | ||
Line 11: | Line 9: | ||
* '''Name''' ''targetname <target_source>'' | * '''Name''' ''targetname <target_source>'' | ||
: The name that other entities refer to this entity by. | : The name that other entities refer to this entity by. | ||
* '''Parent''' ''parentname <target_destination>'' | |||
: The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. | |||
* '''Pitch Yaw Roll (Y Z X)''' ''angles <angle>'' | * '''Pitch Yaw Roll (Y Z X)''' ''angles <angle>'' | ||
: This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. | : This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. | ||
* ''' | * '''spawnflags''' ''spawnflags <flags>'' | ||
* ''' | * '''Radius''' ''policeradius <float>'' | ||
: Radius to police | |||
: | |||
* ''' | * '''Target''' ''policetarget <string>'' | ||
: | : Target to police | ||
===Inputs=== | ===Inputs=== | ||
Line 47: | Line 31: | ||
: Removes this entity and all its children from the world. | : Removes this entity and all its children from the world. | ||
* '''AddOutput <string>''' | * '''AddOutput <string>''' | ||
: Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care. | |||
* '''FireUser1''' | * '''FireUser1''' | ||
Line 62: | Line 46: | ||
: Causes this entity's OnUser4 output to be fired. | : Causes this entity's OnUser4 output to be fired. | ||
* ''' | * '''SetParent <string>''' | ||
: | : Changes the entity's parent in the movement hierarchy. | ||
* ''' | * '''SetParentAttachment <string>''' | ||
: | : Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. | ||
* '''ClearParent''' | |||
: Removes this entity from the the movement hierarchy, leaving it free to move independently. | |||
* '''EnableKnockOut''' | |||
: Tells the goal to make the active policing NPC knock out its target | |||
* '''DisableKnockOut''' | |||
: Stop the active policing NPC from trying to knock out its target | |||
===Outputs=== | ===Outputs=== | ||
* '''OnUser1''' | * '''OnUser1''' | ||
: Fired in response to FireUser1 input. | : Fired in response to FireUser1 input. | ||
* '''OnUser2''' | * '''OnUser2''' | ||
: Fired in response to FireUser2 input. | : Fired in response to FireUser2 input. | ||
* '''OnUser3''' | * '''OnUser3''' | ||
: Fired in response to FireUser3 input. | : Fired in response to FireUser3 input. | ||
* '''OnUser4''' | * '''OnUser4''' | ||
: Fired in response to FireUser4 input. | : Fired in response to FireUser4 input. | ||
[[ | * '''OnFirstWarning''' | ||
[[ | : Fires the first time a policing cop warns a target | ||
* '''OnSecondWarning''' | |||
: Fires the second time a policing cop warns a target | |||
* '''OnLastWarning''' | |||
: Fires when a policing cop warns a target for the last time | |||
* '''OnSupressingTarget''' | |||
: Fires when a policing cop starts to suppress (ie. beat) a target | |||
* '''OnKnockOut''' | |||
: Fires when a target has been knocked out | |||
[[category:AI]] | |||
[[category:Entities]] |
Revision as of 08:16, 9 July 2005
Entity Description
Entity Name: ai_goal_police
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
- Parent parentname <target_destination>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Pitch Yaw Roll (Y Z X) angles <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- spawnflags spawnflags <flags>
- Radius policeradius <float>
- Radius to police
- Target policetarget <string>
- Target to police
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetParent <string>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out