Material surface properties: Difference between revisions
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[[Category:Material System]] | [[Category:Material System]] | ||
{{hl2}} This is the list of material types that [[VMT|VMTs]] can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps. | {{hl2}} This is the list of material types that [[VMT|VMTs]] can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps. | ||
Models also use $surfaceprop to define what they will sound like and decal like. | |||
The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt | |||
All materials and models that do not define their surfaceprop go to default. | |||
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'''METAL TYPES''' | '''METAL TYPES''' | ||
*canister | |||
*chain | *chain | ||
*chainlink | *chainlink | ||
*combine_metal | |||
*crowbar | |||
*floating_metal_barrel | |||
*grenade | |||
*gunship | |||
*metal | *metal | ||
* | *metal_barrel | ||
*metal_bouncy | |||
*Metal_Box | |||
*metal_seafloorcar | |||
*metalgrate | *metalgrate | ||
*metalpanel | *metalpanel | ||
*metalvent | *metalvent | ||
*metalvehicle | |||
*paintcan | |||
*popcan | |||
*roller | |||
*slipperymetal | *slipperymetal | ||
*solidmetal | *solidmetal | ||
*strider | |||
*weapon | |||
'''MISC TYPES''' | '''MISC TYPES''' | ||
*brakingrubbertire | |||
*cardboard | |||
*carpet | |||
*ceiling_tile | |||
*combine_glass | |||
*computer | *computer | ||
*default | *default | ||
*default_silent | |||
*floatingstandable | |||
*glass | *glass | ||
*glassbottle | |||
*item | |||
*jeeptire | |||
*ladder | *ladder | ||
*no_decal | |||
*paper | |||
*papercup | |||
*plaster | |||
*plastic_barrel | |||
*plastic_barrel_buoyant | |||
*Plastic_Box | |||
*plastic | |||
*player | |||
*player_control_clip | |||
*pottery | |||
*rubber | |||
*rubbertire | |||
*slidingrubbertire | |||
*slidingrubbertire_front | |||
*slidingrubbertire_rear | |||
'''ORGANIC TYPES''' | '''ORGANIC TYPES''' | ||
*alienflesh | *alienflesh | ||
*antlion | |||
*armorflesh | |||
*bloodyflesh | *bloodyflesh | ||
*flesh | *flesh | ||
*foliage | |||
*watermelon | *watermelon | ||
*zombieflesh | |||
'''SNOW TYPES''' | '''SNOW TYPES''' | ||
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'''TERRAIN TYPES''' | '''TERRAIN TYPES''' | ||
*antlionsand | *antlionsand | ||
*dirt | *dirt | ||
*grass | |||
*gravel | |||
*mud | *mud | ||
*quicksand | |||
*sand | |||
*slipperyslime | *slipperyslime | ||
*tile | *tile | ||
'''WOOD TYPES''' | '''WOOD TYPES''' | ||
*wood | *wood | ||
* | *Wood_Box | ||
* | *Wood_Crate | ||
* | *Wood_Furniture | ||
* | *Wood_lowdensity | ||
* | *Wood_Plank | ||
* | *Wood_Panel | ||
* | *Wood_Solid | ||
---- | ---- | ||
''See also'' | ''See also'' | ||
[[Creating Materials]] | [[Creating Materials]] |
Revision as of 22:07, 8 July 2005
This is the list of material types that VMTs can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.
Models also use $surfaceprop to define what they will sound like and decal like.
The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt
All materials and models that do not define their surfaceprop go to default.
CONCRETE/ROCK TYPES
- baserock
- boulder
- brick
- concrete
- concrete_block
- gravel
- rock
LIQUID TYPES
- slime
- water
- wade
METAL TYPES
- canister
- chain
- chainlink
- combine_metal
- crowbar
- floating_metal_barrel
- grenade
- gunship
- metal
- metal_barrel
- metal_bouncy
- Metal_Box
- metal_seafloorcar
- metalgrate
- metalpanel
- metalvent
- metalvehicle
- paintcan
- popcan
- roller
- slipperymetal
- solidmetal
- strider
- weapon
MISC TYPES
- brakingrubbertire
- cardboard
- carpet
- ceiling_tile
- combine_glass
- computer
- default
- default_silent
- floatingstandable
- glass
- glassbottle
- item
- jeeptire
- ladder
- no_decal
- paper
- papercup
- plaster
- plastic_barrel
- plastic_barrel_buoyant
- Plastic_Box
- plastic
- player
- player_control_clip
- pottery
- rubber
- rubbertire
- slidingrubbertire
- slidingrubbertire_front
- slidingrubbertire_rear
ORGANIC TYPES
- alienflesh
- antlion
- armorflesh
- bloodyflesh
- flesh
- foliage
- watermelon
- zombieflesh
SNOW TYPES
- ice
- snow
TERRAIN TYPES
- antlionsand
- dirt
- grass
- gravel
- mud
- quicksand
- sand
- slipperyslime
- tile
WOOD TYPES
- wood
- Wood_Box
- Wood_Crate
- Wood_Furniture
- Wood_lowdensity
- Wood_Plank
- Wood_Panel
- Wood_Solid
See also